Inconsequenti-AL
Breaks Games
I find the Mighty cleaving enchantment rather underwhelming:
It's only useful to someone with just the Cleave feat. Seems bizarre and not very useful.
I was thinking of changing it to a cleave upgrade:
If the wielder has no cleave feats then they gain the benefit of Cleave feat.
If the wielder has Cleave then they gain the benefit of Great Cleave feat.
If the wielder has Great Cleave they gain the benefit of Supreme Cleave ability - can take a 5' step between cleaves. Max half move in any given round.
If the wielder has the Supreme Cleave ability then they do an additional 2D6 damage on a cleave attack.
Does this seem a good idea and/or reasonable?
Should it still cost a +1 enchantment?
SRD said:Mighty Cleaving
A mighty cleaving weapon allows a wielder with the Cleave feat to make one additional cleave attempt in a round.
Moderate evocation; CL 8th; Craft Magic Arms and Armor, divine power; Price +1 bonus.
It's only useful to someone with just the Cleave feat. Seems bizarre and not very useful.
I was thinking of changing it to a cleave upgrade:
If the wielder has no cleave feats then they gain the benefit of Cleave feat.
If the wielder has Cleave then they gain the benefit of Great Cleave feat.
If the wielder has Great Cleave they gain the benefit of Supreme Cleave ability - can take a 5' step between cleaves. Max half move in any given round.
If the wielder has the Supreme Cleave ability then they do an additional 2D6 damage on a cleave attack.
Does this seem a good idea and/or reasonable?
Should it still cost a +1 enchantment?