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D&D 5E New weapons damage table. Hopefully little more balanced.

Everything else on the list is streamlined using a simple and precise set of rules, and you change the crossbow based on thematics and depend on the DM to police it.

That's like getting dressed into a tuxedo then putting on a clown nose as the final touch.

haha, maybe so.


Why would they do that when they could fire the crossbow on turn one, drop it, then fire a longbow on turns two and three?

They could if they are proficient with both. I put the crossbow as simple weapon, because it is.

But now you have to carry an extra weapon, extra set of ammunition and really DM is here to say when something is just not right.

If I were proficient with a longbow, I would never think about using a crossbow, unless I'm an assassin so that extra damage could help the first round crit.

Also if you drop something you might not get a chance to pick it up again.

And another cool thing would be if you have an ally(a squire or something, and he's not so good with ranged weapon) you could rotate 2 crossbows between yourselves so you can shoot it each round.
 

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Heavy crossbow is 18lb a piece.

3 are 54lbs. that is almost an extra plate armor. And the dimmensions? Where are you gonna strap all those on yourself. 2 light crossbows...OK. 3 heavy? No sane DM is going to let that fly.

One on each hip, one on the back. Lol. Or all in the bag of holding.


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haha, one on each hip? heavy crossbow is huge, you could have one over back and one in hands, but that is it.

You didn't say no to the bag of holding ... *eyebrow waggle*

That reminds me of an idea we always had way back in the day. Hire three or four siege engineers. Full time. Buy for them each some sort of teleportation item so they can come and go for their shifts and days off. Buy a ring of sustenance and a bottle of air for whoever is on shift. Have the siege engineers build a very big ballista inside your bag of holding, something ridiculous that fires sharpened logs.

Each shift, they sit in the bag of holding, the ballista pointed to the opening. When they see it open, they fire.

Very complicated. Very expensive. But it always made us laugh.

Anyway ... let's not focus on the crossbow. Why do you think the long sword needs a buff? To be better than the rapier? We could weaken it. The way you have it, two shortswords (scimitar stats I assume) are weaker than a greatsword, and that's before we get into the style bonuses. 1d10 longsword feels weird.


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You didn't say no to the bag of holding ... *eyebrow waggle*

That reminds me of an idea we always had way back in the day. Hire three or four siege engineers. Full time. Buy for them each some sort of teleportation item so they can come and go for their shifts and days off. Buy a ring of sustenance and a bottle of air for whoever is on shift. Have the siege engineers build a very big ballista inside your bag of holding, something ridiculous that fires sharpened logs.

Each shift, they sit in the bag of holding, the ballista pointed to the opening. When they see it open, they fire.

Very complicated. Very expensive. But it always made us laugh.

Anyway ... let's not focus on the crossbow. Why do you think the long sword needs a buff? To be better than the rapier? We could weaken it. The way you have it, two shortswords (scimitar stats I assume) are weaker than a greatsword, and that's before we get into the style bonuses. 1d10 longsword feels weird.


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We used bag of holding for stealth missions :D

Just put 2 or 3 guys in plate in and as a rogue sneak in and throw them out.

1d10 longsword feels weird because it's a new thing.

but if scimitar or shordsword are 1d6 and finesse and light then when you remove finesse and light you have to give longsword 2 steps in damage, that is 1d10.
 

I suppose I don't fully agree that finesse needs to be paid for. I don't like that you can have light non-finesse weapons (finesse is synonymous with light to me, but not the other way around).

I've been wanting to buff light weapons in my game and have them come with a +1 to hit, so there would be a difference between a light shortsword and a rapier; or a reason to choose shortsword other than rapier (I was also looking at different twfing rules).

Do you not think that heavy armor's +1 AC is enough to pay for Dex's higher initiative and more useful Dex saves?


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Do you not think that heavy armor's +1 AC is enough to pay for Dex's higher initiative and more useful Dex saves?


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Actually, no.

Strengt saves are just about negating forced movement more or less but dex is just for reducing damage. Far worse are wisdon, constitution and charisma saves.

But dex gives +hit +damage +init +AC and better skills.

I see strength as primary melee stat, dexterity is a back up. And back up must be worse in some degree otherwise they wouldn't be backups.

Dexterity is primary ranged stat, that is why thrown weapons suck compared to longbows.

If dex is equal as str in melee, why do we need str as a stat anyway? Athletics and encumberance? Atleast charisma can get you a discount at blacksmith's.
 

I suppose I don't fully agree that finesse needs to be paid for.

Finesse needs to be paid for because Dexterity is better than Strength. Dexterity is a more common saving throw, empowers more skills, adds to AC and adds to initiative. Strength is only for melee attacks, one skill and getting tripped by wolves.
 

Everyone is forgetting that the high strength characters generally have heavy armor, and thus have +1 AC over Dex characters. I think one problem is that medium armor doesn't have a 4th tier, hurting the medium armor non-Dex characters. A fighter with a longsword and shield and 20 Str has a 20 AC in plate, but a fighter with 20 Dex and a rapier and shield has 19 AC in studded leather. Let's say they have a 13 in the other stat. So Dex gets +4 to Dex skills, initiative, and Reflex (half damage, most often), while Str gets +4 athletics, carrying capacity, and Str saves (forced movement and grabs mostly), and +1 AC. I feel that's pretty close to me. Skills are often active, and people use them when they want to.


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Everyone is forgetting that the high strength characters generally have heavy armor, and thus have +1 AC over Dex characters. I think one problem is that medium armor doesn't have a 4th tier, hurting the medium armor non-Dex characters. A fighter with a longsword and shield and 20 Str has a 20 AC in plate, but a fighter with 20 Dex and a rapier and shield has 19 AC in studded leather. Let's say they have a 13 in the other stat. So Dex gets +4 to Dex skills, initiative, and Reflex (half damage, most often), while Str gets +4 athletics, carrying capacity, and Str saves (forced movement and grabs mostly), and +1 AC. I feel that's pretty close to me. Skills are often active, and people use them when they want to.


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Dex has 3 skills + thief tools vs str 1 skill, also for stealth it's not +4 it more about +9 because heavy armor disadvantage. And sometimes stealth is worth infinite armor as if they can't see you they can't attack you.

On general dex has more uses then str so str weapons should hit harder.
 

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