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Newfoundland [IC]

By the time Larrock walked back to the coffin, it's bottom is in the water. inspecting it doesn't give you anything particular. The lock doesn't seem hard to pick either.

Resa has to move far away from the party in order to find new stuff, mostly consisting for some more barrels with 1 broken barrel and another coffin. Sound comes from within the coffin.

Dural was already waiting near the edge of the forest and notices the same small yellow worms as Irendöl did earlier.
 

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Larrock sets to work picking the lock on the coffin.

OOC: If he hears the sounds coming from the other coffin, he'll be careful to stand back to open it. Otherwise, he'll just yank it open.
 

Of course,Lets get too it before the water rises any further. The only thing I noticed originally was the worms on the leaves....don't know much about trees but seems a little odd to have so many worms around. Well hopefully we can find some type of break into the woods.
Dural turns and heads back to the tree line and starts heading to the left along the tree line keeping an eye out for any breaks into the forest (perhaps an animal trail or something that leads into the forest)
 

Larrock opens the coffin with hardly an efford. Inside he sees:

Several sets of clothes, designed for a slightly aboveaverage sized human,
A chain shirt, complete with helmet,
A large steel shield,
A bastard sword,
A backpack,
A winter blanket,
A whetstone,
A potion, wrapped in some clothes,
A set of fletcher tools,
A mighty composite longbow (+1 str),
Three quivers containing sixty arrows each,
Flint and steel,
Eight torches,
Three sunronds,
Two water skins, empty,
Five trail rations.

Everything inside is completely dry.

Dural and Flynn travel over the beach along the forest for about half an hour, without noticing anything in particular, except that after about ten minutes walking, there's no wreckage to be seen anymore.

After half an hour, they see things standing on the beach. When they come a little closer they look like standards, about 3 feet high, placed in two rows next to each other, starting next to the forest and leading into the water. They continue as far as you can see them, as the last ones you spot barely reach out of the water. The two rows are about five feet away from each other.

When you get even closer, you see that the standards seem to be some kind of plant. A darkgreen stalk, four inch thick, rises up from the sand ending in an undecorative knob that looks like a ball with a shallow hole at the top. The forest has an opening here right next to the line in between the plants, also being five foot wide. There are no trees on the path, but there are quite a few yellow and very light green leaves hanging over the path, reducing sight to about twenty feet inwards.
 

Realising that he had been left behind whilst he cleared his sinuses and nose (Due to the cold he caught after being in the water for so long,) Stillgem rushed over to Dural and Flynn and went past them to the tree line, not bothering to see if they were following.
 

Drithmyne motions for Ben to follow and takes off after Resa, making polite conversation as he does 'So, where are you from, Miss? I hail from Falcon's reach, though that's a bit remote inside the Elven lands...looks like an able group we have here, things might just turn out after all.'
Smiling as he turns his attention to Ben, he continues 'So Ben, have you given any thoughts to what you want to see, what you want to do in this new Land? Quite a few opportunities for someone so able-bodied here, I shouldn't wonder.'
 

Ben gets bored with playing the piano, and wanders over to join the rest of the party. Humming a tune that seems to wander all over the place, he lends his strength where it's needed, pulling items away from the water. On a subconscioous level, he seems to be putting items past any seaweed or high tide line that's visible.

Once that's done, he sits cross-leged on the sand, pulls the globe he took earlier from the ground out of his pouch, and tries to figure out what it is. He' shakes it to see if he can hear anything inside. If he does, he'll try to crack it gently with his hands. If he hears nothing, he places it on a rock, stands up, and smashes it with an overhead swing of his greatclub.

OOC: For the record, those sealed containers should be called coffers, I think we were all expecting to see a body in them. :)

As a little background knowledge, it takes about 5 and a half hours to go from low tide to high tide (I live on an island), a survival or know(nature) check could probably come up with how high it would go depending on how long it's been. Unless there actually is a high-tide marker in the sand.
 
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Drithmyne motions for Ben to follow and takes off after Resa, making polite conversation as he does 'So, where are you from, Miss? I hail from Falcon's reach, though that's a bit remote inside the Elven lands...looks like an able group we have here, things might just turn out after all.'

Resa blushes, not used to being adressed so politely. She stays silent for a while as they walk, looking at Drithmyne with the corner of her eye. Finally she speaks, a hint of regret in her voice. I too grew up in the forests, a child of one of the many, nameless barbarian tribes of the north. I left that world behind me long ago. I've been a guard and a mercenary ever since. I... She shuts her mouth, He doesn't want to hear this. What does he care about my life? He's just making conversation, you stupid cow. Listen, don't speak.

ooc:She's really quite ugly, just so you know ;).
____

Resa has to move far away from the party in order to find new stuff, mostly consisting for some more barrels with 1 broken barrel and another coffin. Sound comes from within the coffin.

Resa draws her greatsword and breaks open the lock (or the nails or whatever's keeping it closed) of the coffin, then she pushes the lid aside with the tip of the sword, watching intently at the contents, prepared for the worst and ready for battle.
 
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Larrock pockets the potion and again concentrating - shome yertrix - determines if any other items in the coffer show as magic. After this, he calls to the rest of the group

Hey! I found some equipment over here! Anyone need any of this stuff?
 

Looking around, at these strange plants Dural turns to Flynn
Dural starts looking around for Stillgem (hopefully spotting him before he gets into trouble)Well, looks like we found what we were looking for Flynn, what say you about investigatin' this here break with our gnome friend, or head on back to the rest.....Speaking of which have you seen Stillgem?
 
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Into the Woods

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