• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Newfoundland [IC]

Ben sees everyone pulling stuff out of the water, and thinks it looks like fun. Shortly thereafter, he's wading through chest-deep (on him) water, grabbing everything from small slivers of wood to man-sized objects, and taking them back to land, his passage making a surge of water.

And he's laughing the whole time.
 

log in or register to remove this ad

Looking at the Sun, Stillgem squinted a little.

He turned to the dwarf. Aye, though I wonder, is this the land for which I boarded?

He sighed a little, stepped closer to the dwarf and peered at the taller humanoids who were sorting through the items that had been cast upon the shore by the waves.



Can these outsiders be trusted? He asked in a lowered tone.
 

OOC: Darn, long day yesterday and when I came home, the forums were down :(

Resa checks upon the halforc corpse and finds:
2 daggers,
a pouch containing 18 GP, 6 SP and 11 CP,
a soaked but otherwise good leather armor,
a backpack containing
2 water skins,
4 trail rations,
3 torches,
a flint and steel set,
a whetstone,
a winter blanket,
a bedroll and
a crowbar.
All of it is soaked wet and the current contents of the water skin seems to be at least partly sea water.

Irendöl watches the worms crawl over the leaves and from the leaves to the trunks and back before heading back to the others.

Drithmyne notices a barrel closeby, but as he tries to roll it out of the water, he's able to move it for a few inches, after which the barrel rolls back. With the help of Ben, Irendöl and Larrock however, the barrel is easily brought to shore.

Looking around for other stuff, the group salvages
3 large barrels,
5 small barrels,
a chest that lost it's doors and contents,
part of a desk with the drawers included,
2 large coffins, both locked,
another coffin, broken in half and without contents,
a piano, most notes still working,
a small box, locked,
half a matras,
a rope, about 200 feet long and
lots of debris.

When you are working on clearing it for over an hour, Drithmyne discovers than the stuff they salvaged is a lot closer to the water than they originally thought.

Those who payed attention know there was still at least a full week of sailing remaining.
 

Resa checks upon the halforc corpse and finds:
2 daggers,
a pouch containing 18 GP, 6 SP and 11 CP,
a soaked but otherwise good leather armor,
a backpack containing
2 water skins,
4 trail rations,
3 torches,
a flint and steel set,
a whetstone,
a winter blanket,
a bedroll and
a crowbar.
All of it is soaked wet and the current contents of the water skin seems to be at least partly sea water.

After pocketing the money she puts the rest of the stuff out on a nice and sunny spot on the beach to dry. Then she picks up her sword to clean and sharpen it.
 

a small box, locked,

Larrock picks up the box and begins inspecting it, shaking it gently, trying to determine if he's seen this style of lock before and generally noting details.

OOC: Search for traps
 

Ben smiles wistfully upon seeing the piano, remebering the sounds of one in a tavern near his childhood home. He walks up to it, and trying to play the one tune a bard taught him - chopsticks - but he's much larger than when he learned, and his figers more often than not hit two of the human-sized keys at the same time.

Still, it's a memory from when his parents were alive, and vaguely a sound from more civilized lands, and so he continues to try, giggling everytime he makes mistake.
 

Thels said:
3 large barrels,
5 small barrels,

Flynn walks over towards where Larrock, Irendol and Drithmyne are scavenging through the detritus of the wreck and picks through it briefly.

"We should keep those barrels as well," he says. "They may come in handy when we're gathering food or drink."
 


Clapping Stillgem on the shoulder Of course my friend....they don't seem to be anymore dangerous then this land that we're in, besides we all are in this together and together we will survive!
Well Let's go let the others know where we're off to, and then explorin' we will go Shaking the gnome with enthusiasm, Dural turns to speak to the others of his plan. Walking (hopefully with the gnome) he heads over to the elves, Well there gentles, looks like you have the gathering of the ship well in hand. I was thinkin' that me and Stillgem should go a'checkin fora way into this here forest without the need to cut our way in. What do you say?
 

Opening barrels, Drithmyne eyes the Dwarf and Gnome, city bred and monestary raised and suggests 'Why don't you take someone versed in the ways of the woods as well, friend? I follow that path as does at least one other here.'
 

Into the Woods

Remove ads

Top