NG vs. NE: Neutral Evil is Victorious!

Mistranscribed again - I had put her at 95n100e.

Hmm... new thought... Oromeax will use Control Water to raise the level of the water in the arena as much as possible, while hovering "up" to 85n60e20z.
 

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As the water comes up, Lot's Wife screams, "I'm melting! I'm melting! Ohhhhh... What a world! What a world!"

Who is next for Neutral Evil?

OOC: Very funny tactic, Greybar.
 

The water rises to over three and a half feet, and Lot's Wife starts to bloat like a soaked mushroom. She takes 4 damage, then heals to 3 hp.
 


The sandstorm appears (25 Concentration).

Oromeax dodges some of the sand (30 Ref save), but takes 6 points of damage. He has 170 hp left.

Lot's Wife taps out. The portion of the sandstorm inside the VZ disappears (26 CL check). The water lowers a few inches (29 CL check).

Next for NE in round 421: a chilblain. (Frostburn) E-mail coming up.
 
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How high is the sandstorm? I thought it is only twenty feet high, which means that Oromeax would not have been affected.

This large creature appears as a four-legged monstrosity with thick, blue-white skin and heavy, clawed feet. Its body is saucer-shaped, with a long, powerful tail ending in a macelike club and huge jutting ribs of bone arching over its back. Its head is vaguely insectile and shelters between its forelimbs, protected by its bony carapace. Four clawed arms sprout from its back, ending in claws that look like razor-sharp icicles.

Brrrr appears at 90N60E and breathes a cone of extreme, burning cold at Oromeax. A sheet of ice appears at 15Z, anchored by the stone walls. It is a thirty by thirty foot square, from 80N50E15Z to 110N80E15Z.
 


Oh yeah, Oromeax is above the sandstorm and still has 176 hp.

Oromeax dodges the cold (29 Ref save), but still takes 16 points of damage. He has 160 hp left.

A wall of ice appears between the two combatants.

Oromeax:[sblock]You know nothing about your opponent.[/sblock]

Oromeax starts round 422.
 

GM question:
[sblock]
Okay, so my temptation is to bust through the ice wall with Str check, but it would make even more sense to rise into the air and then body-slam down on it. The latter makes sense to perhaps model as a Crush attack, but that is supposed to only be used against medium size creatures (though each square is itself about medium-sized). Alternatively, it could merely be falling damage applied to each square (and Oreo), though that won't give any benefit to him for his strength - which might be accurate as well.
So, any thoughts on that? Or should I just suck it up and try the Str test?

After that, Oreo needs to get down to 0z. An Overrun standard action seems to be a possibility (Grapple being the other one), though I'm not sure what it will mean if Brrr choses not to block.
[/sblock]
 

Answer:[sblock]Falling objects that are gargantuan in size cause 8d6 damage if they fall 10 feet or less. Grappling is the only option that would allow Oreo to share the same space as Brrr.[/sblock]
 

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