Night's Embrace: Part 1--A Touch of Darkness

Blunt leans on his quarterstaff. "I must say, my friend, that is some fine work to track through that."

"What do you think, Kel?"
he asks of the young man, knowing that it would be he that would need bear any risks of infiltration.
 

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"The difference between acting now and tomorrow may be the difference between life or death for one or more of the kidnap victims," Sulannus points out.

"If you're sure this is where the tracks lead, then we should act. And Corellon send that we're not already too late."
 

"Huh, I've spent my life sneaking around trying to avoid Zaltan's notice. There's no reason I shouldn't sneak into a warehouse to try and save somebody's life. Yep - I'll go! As soon as we work out how I can get inside."

Although the boy's face is pale, he looks determined. He starts examining the facade of the warehouse, looking for ways into the place.
 

(OOC: The area is dark and Kel has neither Low-Light nor Darkvision (though Sulannus has Low-Light). It's hard to see for him--does anyone have a torch or lantern to light?)
 

Titus Farrab, human ranger

Rystil Arden said:
(OOC: The area is dark and Kel has neither Low-Light nor Darkvision (though Sulannus has Low-Light). It's hard to see for him--does anyone have a torch or lantern to light?)

Titus offers up a sunrod to the lad. "I suppose the other problem skulking at night is that you need a light source, which isn't so good for going unnoticed, yes?"
 

Kelloran looks at the proffered sunrod and says, "Well, if I take that in there, I might just as well stand at the door and yell. That is, if there's anyone on guard in there. If not, I guess I could look around."

"I'll listen at the door for a while and if I don't hear anything, I'll go in - once I open the door. Keep an eye out for anybody coming this way, will you? Oh ... and if I yell ... come and get me!"

Tucking the sunrod into his belt, Kel moves to the door, keeping to the shadows, and listens intently for any sounds of movement or voices inside.

[sblock=OOC]Listen +6.

If he hears nothing, he'll search for traps (activating the sunrod if he needs its light to see by), disable any he finds, open the lock and sneak inside to look around.

Disable Device +5; Move Silently +7; Open Lock +7; Search +6[/sblock]
 

Sulannus watches Kel skulk off with some concern, and says, "I believe I will offer some cover. From a distance, of course."

She moves to where she can target the door, or anyone standing in the doorway with an arrow, and puts a shaft to string, waiting for Kel to either succeed, or need some help.
 

*Kel listens at the door and hears nothing. Lighting the sunrod so he can see the lock and any possible traps, he first searches for traps on the door and finds none. Then he tries at the lock, taking his time, but he can't manage to get it open. It's a good lock. So carrying the sunrod low and covering the back with his hand to dampen the light somewhat, he moves around the warehouse slowly, looking around. Along the side, he sees faded and cracking paint, proving that this warehouse is fairly old and not too well-kept. The name on the side is 'Sarlarin's Sundries', but the old cracking paint is peeling away at the front of the name, revealing another layer of paint beneath that has been painted over with the letters 'Lu' in high-quality glossy paint that is still good after all this time, though perhaps it is because it was covered up and protected from the weather. In any case, the sides of the warehouse are rough stone, and there are occasional windows, though they are up along top, above the painted name. There is no back door, as the warehouse butts up against another building with only a small alley in between.*
 

Rystil Arden said:
*Then he tries at the lock, taking his time, but he can't manage to get it open. It's a good lock.*
[sblock=OOC]I presume that means he took 20 - hmm, it is a good lock. RA, I guess you would already have realized that he used his thieves' tools in the lockpicking exercise (they're on the character sheet but I forgot to mention them in the post.) Yeah, of course you would have! Oh well.

On another note: does the name "Sarlarin" mean anything to Kelloran? Or the "Lu" in glossy paint? Knowledge (local) +7.[/sblock]
 

[SBLOCK=Kel]Sarlarin Kaillo is a merchant noble who lives in the capital. His third son Ander controls his local interests here. The letters Lu mean little. There are other letters underneath too that spells out something longer.

As for the lock, yup, as per SRD, the DC on a 'Good Lock' is 30 ;)[/SBLOCK]
 

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