Night's Embrace: Part 1--A Touch of Darkness

Kel sighs deeply. "With all of us as beaten up as we are, I guess the wise thing would be to get clear and find some help. I just hate the thought of piles of ... reward ... sitting unclaimed - particularly when we're right out of spending stuff."

The young rogue sighs again.
 

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"Well, I know he carried much of his equipment along with him, but it could well be that he also as a stash down there somewhere, probably in his room," Nhalia adds, trying to be helpful, "So, how do we plan on getting out of here with these two to carry? It looks like they are carrying armour as well."
 


(OOC: Damn you guys did a good job without me! I thought we were doomed for sure! Maybe I should gracefully drop out and let you collectively play Blunt? ;) )

"I can carry one," Blunt says. "But a stretcher or even a plank of wood would serve better as it keeps the body straight."

"Kel, you go and ransack the wizard's quarters while I try and find something to carry the Shan and Titus on."


Blunt searches for something that could be used as a stretcher.
 

(OOC: You were only losing earlier because Blunt couldn't get into melee and had to use his silly sling :lol: )

*Blunt starts looking around for something suitable to use as a stretcher, not meeting with much initial success.*
 

Blunt scratches his bald head as he ponders the dilemma. With still two unconscious companions, Blunt knows it will be difficult to carry the wounded any distance - particularly to avoid worsening their condition.

"Nhalia, do you know of a place we could take our comrades?"
 



Legildur said:
"Kel, you go and ransack the wizard's quarters while I try and find something to carry the Shan and Titus on."
Kel doesn't need any encouraging. Pausing only for directions from Blunt, he races off. He lights the lantern when he reaches the tunnel, and then makes his way swiftly to the room where the cleric had been held prisoner. Once he gets there, he searches carefully for any treasure (and for any traps).

OOC:
Search +6
 


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