Night's Embrace: Part 1--A Touch of Darkness


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Rystil Arden said:
"I can try to help my fellow Tel'Quess carry one of them. Blunt is definitely strong enough to take the other, I imagine."
At Nhalia's comment, Kel pauses in his headlong rush back to the tunnel, comes closer and examines her appraisingly. When he stops looking at the beautiful woman and starts seeing the person in front of him, he notices how badly she has been beaten and with what courage she has been bearing up.

"I'm sorry, Nhalia," he says, laying a hand on her arm. "We've been so focused on solving the problem of how to survive, and to get out of here, that we haven't paid any attention to your own wounds. And you've spent your magic on us without any thought for yourself."

"We're all wounded, although I'm in the best shape of the lot of us, thanks to your prayers. And Blunt's as strong as all of us put together, anyway. Come on - we three will carry Shan and his armour, and Blunt will carry Titus. Another minute or two won't matter!"
 


*Nhalia nods and helps lift Shan and his armour along with the others, though they have too much trouble with the three fitting like that into the tunnel, so eventually they decide to just give Sulannus the armour and have Kel and Nhalia carry the body.*

(OOC: Which way will it be, then?)
 

"I think we need to get out of here as soon as we can - but I really think we should search the rest of this place while we have the chance."

"I've got a hunch that the rune Blunt told me about might be some sort of travel device - but who knows if we can get it working, or where it will take us. We need to prepare ourselves as best we can for what might be at the end of that trip. And that's another reason to search the tunnel. There might be gear there that could help us - weapons or food. Maybe even some healing."

"That reminds me - I found a potion and some gems when I searched the room where Nhalia was held. We should try and work out what the potion does - it could be useful."

"Nhalia, if you can cope, I think we should go back to that room. At least we know it's not trapped, so it's a safe place to rest for a little while. Then I'm going to check out the rest of the place. Then I'll come back and get you, and we can examine that rune."
 

"Well...I don't think it's a very safe place to rest at all--he'll be back here, and that's the first place he'll go, right? Do you want to scout out ahead to look at those runes now, and we'll follow you after you report?"
 

"Oh, all right."

"Here, have a look at these while I'm gone. If you've got any ideas about the potion, it could be handy."

Kel hands over the potion (happily) and the gems (reluctantly) and goes to examine the dead end corridor.

OOC:
Search for traps at the dead end. Search +6, take 20.
 


Kel goes back to the group.

"OK, the dead end's not trapped. Nhalia, Sul, could you come and look at this rune? You both know about magic. One of you might recognise it."
 

(OOC: Actually...with Fighter and Cleric skill points per level, you'd be surprised ;))

*They head down with Kel, but no one is able to determine what the rune might do.*

"Kelloran, do you want me to try touching the rune?"
 

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