No Man's Land (Recruitment Closed... Sort of)

Jemal said:
If they do, just everyone stand back and let him vent on me until he makes the will save to calm down. I'm pretty sure most people in the party need a nat 20 to hit my FLAT-FOOTED TOUCH AC.

He has a base +24 will save. I believe he will be able to make the DC 20 will save to come out of Frenzy.


-Blood
 

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Bloodweaver1 said:
He has a base +24 will save. I believe he will be able to make the DC 20 will save to come out of Frenzy.
-Blood

A Berserker with a +24 Will save and they call ME twinky? My wis is 34 and i have a not-bad base will, and that's MY will save.

Not bad, btw.. How'd you do it?
 



Yea I need to include his gear purchases. The +7 is from +5 resistance vest & +2 will save from rage.

Also if people are noticing twinkage then I am surprised those careful eyes glanced over my build so easliy. Just for starters there is:

Imunities: Critical Hits, All mind affects and abilities (good & bad), Non-leathal Damage, death & necormancy effects, ability drain & damage, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened, healing subschool, Proof Against Transmutation, and a regeneration ring keeps him coming back for more.

Without gear or buffs:
Reach: 10ft
HP: 359 (Rage:399)
Max attack: +46 (w/ buffs I believe it can hit 73 w/o a nat 20)
Max # of attacks: 5
Max damage w/o PA: 12d6+34 (70 average)
Noraml PA ratio: -1/+4 (Best: -1/+5)

-Blood
 


Wow. Guess I kinda stuck my hand in a hornet's nest there. :)

I'll preface this by saying my earlier comment(s) were meant to be tongue in cheek.

This does underscore one occasional problem with high level play though. You have people who love tweaking characters and doing the numbers to precisely take exactly -this- many levels of -that- to get -this- ability which when combined with -that- ability will...etc etc.

And you have people that just want to play a simple 20th level monk. Or wizard. And while you CAN tweak and optimize those characters, not everyone wants to...or can. So you do get wildly differing power levels between PC's.

Sometimes that's a problem, sometimes less so. Like Jemal was saying, if everyone has their own thing going, that's usually fine. But D&D is primarily a game about combat, so it's not really fair to compare noncombat abilities (like trapfinding) to combat abilities (like being unhittable, or doing astronomical levels of damage). No one wants to be "trapboy." :)

I can't blame Jemal or anyone else for optimizing and such. I do it myself, and while I do it to a lesser extent, that lesser extent isn't because I'm somehow truer to the game or whatever. It's because I don't have the patience to cobble as many of those rules together.

I guess it's only really a problem when it underscores differences in the kind of game people want. Jemal likes high power, "fantasy superhero" games. Someone else might prefer a more...demure approach. And while -any- level 20 character is capable of amazing feats, not all level 20 characters are created equally.

I was proud not long ago for making a ninja/shadowdancer that had AC in the mid 40's, and did 30ish damage per hit using Sudden Strike.

Sigh. Back to the drawing board. :)
 


I have the the problem of being lost in my IRC DnD game for over three years that doesn't have or allow PrC's... so... with this in mind I'm not used to PrC's nor do I have the splat books or anything to that nature to actually USE them.... I got what the SRD has..... and what my core book have.. which is the same durned thing heh... so as you can see by my character... it's pretty simple.. and that's kinda how I like it heh
 


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