D&D 5E Not upgrading? What version of D&D 5e are you sticking with?

Which version of D&D 5e are you playing (see post of explanation)

  • 5.0 (PHB - Tashas)

    Votes: 38 61.3%
  • 5.1 (Post Tashas)

    Votes: 24 38.7%

5.0 for now until the campaign ends which is still strong for a good few years.
In the meantime I'm designing and playtesting my own Heartbreaker which is nothing like 5e. I have given enough years to the std D&D model, time for a change.
 

log in or register to remove this ad


Do people really think of pre and post Tasha's as a split in 5E? That seems way too fine a distinction to me.
To me, the design moves that led to 5.5 began in earnest with Tasha's, so yes, I do see it as a dividing line. Before that, they were still interested in the idea that keeping players/fans of older editions interested and happy was important (a big factor in how 5e was originally designed). With Tasha's forward, less so IMO.
 

5.05? PHB, XGTE, TCE (with 3 subclass bans; no Custom Origin). Nothing past Tasha's, with the exception of dragonborn to use their breath attack as part of the attack action.
Plus some houseruled class changes, one or two of which were stolen from pre-5.24 UA.
 

To me, the design moves that led to 5.5 began in earnest with Tasha's, so yes, I do see it as a dividing line. Before that, they were still interested in the idea that keeping players/fans of older editions interested and happy was important (a big factor in how 5e was originally designed). With Tasha's forward, less so IMO.
Huh. it never even occurred to me that Tasha's was more than some extra goodies and a few adjustments. To each their own.
 

Huh. it never even occurred to me that Tasha's was more than some extra goodies and a few adjustments. To each their own.
The thing is, it was extra goodies and adjustments for practically everything, with power-ups for every class and changes affect the entire game in actual play.
 

The thing is, it was extra goodies and adjustments for practically everything, with power-ups for every class and changes affect the entire game in actual play.
I don't mean to pick on you, but you often come in with these very assertive opinions on these matters, so I kind of want you to articulate the actual different (being specific) that you felt. I ran a lot of 5E over most of the life of the game and I honestly did not see much different IN PLAY post Tasha's.

Note: I agree that there was a shift in the middle of the life of 5E in presentation and outreach; once they had recaptured all the grognards and lapsed genXers they could, they moved on to other demographics and you can see it in the art and "vibes", but I don't feel like there were any major mechanical changes in play.
 

I don't mean to pick on you, but you often come in with these very assertive opinions on these matters, so I kind of want you to articulate the actual different (being specific) that you felt. I ran a lot of 5E over most of the life of the game and I honestly did not see much different IN PLAY post Tasha's.

Note: I agree that there was a shift in the middle of the life of 5E in presentation and outreach; once they had recaptured all the grognards and lapsed genXers they could, they moved on to other demographics and you can see it in the art and "vibes", but I don't feel like there were any major mechanical changes in play.
Well, I can't pull out my copy of Tasha's right now, but the ASI thing is a big difference first off. The ability to basically change most aspects of your character with little difficulty in the middle of a campaign, choices that were intended to be permanent, is also potentially disruptive from a DM point of view (which is generally where I'm coming from).
 

Well, I can't pull out my copy of Tasha's right now, but the ASI thing is a big difference first off. The ability to basically change most aspects of your character with little difficulty in the middle of a campaign, choices that were intended to be permanent, is also potentially disruptive from a DM point of view (which is generally where I'm coming from).
I'm not sure what you mean. Are you talking about giving the player more freedom in defining their stats at character generation? Why would that change "most aspects of their character... in the middle of the campaign."?
 

I'm not sure what you mean. Are you talking about giving the player more freedom in defining their stats at character generation? Why would that change "most aspects of their character... in the middle of the campaign."?
Those are separate statements.
 

Remove ads

Top