Of Wealth and Taste [OOC] [Accepting Alts]

Unscrupulous Wayfarers sounds like fun.

Expanding on that, it'd be neat if they were separate from factions. Thus they could be involved trying to cope with the different factions vying for power around them, while not getting crunched or siding too heavily in any manner. Could be like a freelance group who occasionally gets a job from different factions, sometimes pitting them against other factions, but business is business, ya know?

Item creation guidelines are a breeze for me.

Also, are you running with the Psionic/Magic transparency. And if so, would Use Magic Device qualify as Use Psionic Device?
 

log in or register to remove this ad

Eluvan - just so I/we know which PrCs, feats etc are available, which FR books do you have? And this is a 3.5 campaign, right?
 

So were looking at an ECL 11 mercenary-ish group, more into cloak and dagger work than butt-kicking. I'd probably be interested in any political intrigue you stir up for us, since that falls well within the rp heavy idea of mine. I'm going to have to brush up on my planescape lore. Anyway, I'll have another look at SS and the MMs, and see what piques my fancy with that in mind.

Shady, I also was first drawn to the setting by Torment. I've considered playing a gith before, but I think Dakkon set the standard too high in my mind. ;)
 

Kangaxx said:
Shady, I also was first drawn to the setting by Torment. I've considered playing a gith before, but I think Dakkon set the standard too high in my mind. ;)

I know what you mean ... and having his voice done by Skinner from the X-Files was the killer. I still like the idea of a Gith though. The alternative that appeals is a Warforged, since obviously that has come along so recently that playing one in Planescape would feel pretty new.
 

Excellent, then I shall go with the nomad psion, Elan possibly. What kind of stat generation method are we using? Point-buy? Rolling ourselves? DM roll?

As for those books - I rather like both Manual of the Planes and the Planar Handbook. Though a DM would probably get more use out of the Manual. I have all five of the 3.0 splatbooks (sword and fist, tome and blood, etc), and I find all of them have their uses. Tome and Blood is one of the best of bunch in my opnion.
 

Isida Kep'Tukari said:
As for those books - I rather like both Manual of the Planes and the Planar Handbook. Though a DM would probably get more use out of the Manual. I have all five of the 3.0 splatbooks (sword and fist, tome and blood, etc), and I find all of them have their uses. Tome and Blood is one of the best of bunch in my opnion.

Agreed on MotP and PlanarHB, but the splatbooks are being gradually replaced by Complete Warrior, Complete Divine etc, and the T&B stuff might well be superceded and updated by Complete Arcane when it comes out. I'd add Unearthed Arcana as a good buy also, by the way.
 

Okay, this is looking good. Thanks to everyone, by the way, for the intelligent and fast replies - it bodes well for the game, I think.

Ferrix, that's quite a nice idea, I like it. I think Psionics and Magic will indeed be transparent, otherwise you get annoying exploits like high level Psions carrying around items that give them anti-magic shell and similar such tomfoolery. However, I'd prefer to keep UMD and UPD seperate. Both are potent skills as it is, if you combine them they'd be rather too good for my liking. Consider UPD added to the artificer, rogue, and bard skill lists though.

Gith are cool. But if you feel like Dak'kon is overshadowing you, have you considered a Githyanki? They're much neglected... I think maybe that's Dak'kons's fault too, convincing everyone that the 'Zerai are better. The 'Yanki have a lot going for them IMHO, they can be very interesting.

The FR books I own are the FRCS, the PGtF, Races of Faerun, and Faiths and Pantheons. Stuff from those sources is fine. This campaign is, indeed, 3.5.

I guess you can start working on characters now if you'd like to, though there's no rush just yet.

Character creation will be by 30 point buy, or by rolling 4d6, drop the lowest at http://invisiblecastle.com. If you choose to roll, use your screen name precisely as it appears on these forums as your name there and post up a link to the results here so I can check you only rolled once. Any typos in the name will necessarily lead to discounted results. My policy is to allow a reroll if you come up with total stat mods of less than +5. In this case roll again with the same name and post a link to both sets of rolls. Once you've rolled, you can't choose to go with point buy, so be sure you want to take the risk. Don't forget that on top of the ability scores you roll or buy you have two level based increases.

HP will be max at first level, 1/2 max at each additional level. ECL gives you a d8 HD (but nothing else) for each level. Starting funds as per level 11 characters in the DMG - that's 66,000 gp. Coins weigh 1 lb for every 50, so you'll want to either spend it all or invest some in a bag of holding for the rest. No more than 33,000 on any one item to start with.

Leadership is acceptable.
Spellcasting Prodigy is acceptable (the new one, in the PGtF, NOT the old one).
Psionic Prodigy is also available (+2 prime Psionic requisite for the purposes of determining bonus PP).
Psionic Body is capped at +10 HP.

... and that's all the hosue rules I have off the top of my head.
 

Only two or three comments I guess, making the seperate skills means it's gonna put a world of hurt on my skills if I decide to max 'em both, but oh well.

Second comment, why cap psionic body, it's not like it is severely game breaking (not that this will effect me much). It requires a pretty heft devotion to psionic feats to really get it high. Perhaps saying a maximum bonus equal to your level, therefore making it closer to improved toughness' +1 hp/lvl.

Third comment, about those ECL HD, just make them bonus hit points rather than actual hit dice (clears up a few issues).
 



Remove ads

Top