Of Wealth and Taste [OOC] [Accepting Alts]

Looks good Synchronicity. I think you're right about camouflage. You're sure about that charisma? From your talk about the nymph and what not, and your descriptions generally, I'd pictured him with a kind of Indiana Jones-ish rogueish charm.

Of course, if I was wrong then that's fine. Just food for thought, you know. :)


Kangaxx - I definitely like the way your mind works! :D Both characters sound really cool. Combat oomph is probably (though it kinda depends what shady ends up going for) what the group needs bost, so the pixie might be better. On the other hand... brass dragons rule! Too close to call, in my opinion. But if you went with the dragon, you know what would be awesome? A bard.:cool: In fact, if you play the fairy, I'm really kinda tempted to make a brass dragon bard NPC... :p
 
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You sounded pretty enthusiastic about Savage Species back on the first page. Have you thought any more about something from there? Fiends and Celestials are... topical... in the Planes, in particular, and after looking more closely at their progressions they actually look pretty much okay to me. A little powerful maybe, but I could live with them pretty happily. Ghaele Eladrins, Hound Archons, Succubi, Astral Devas, Avorals, Hamatulas, Imps, Kytons and Vrocks are all given in Savage Species and are all cool. A Mind Flayer might be fun - they have an interesting niche on the planes too. My original suggestion of a Githyanki would work perfectly for a fighter, or if you wanted something a bit different you could go with a Psychic Warrior or even an Eldritch Knight. A Rakshasa might be fun. What about a Stone or Frost Giant? By 11th level you'd have just achieved Large Size, which could be fun. A Djinni maybe? That would be pretty damn cool. A Lillend might also be a fun option. Actually you know what? Pretty much every damn monster in the back of that book could work. :D

Some ideas to think about, anyway. I hope they help. Don't lose heart, anyway... character ideas can be a bitch sometimes, I know. :)
 

I do think the brass dragon would be more fun to play, so I'll go with that. He won't have as much damage output, but he'll make a decent tank for the rest of the party to stand behind. (Which seems to be where all characters would like to stand so far.) The bard would be a perfect fit, except for one problem; no matter how hard I try, I just can't envision a dragon playing a lute or singing. Which is why I was leaning towards rogue earlier. Similarly, I wouldn't get much use out of sneak attack. So my conclusion is that is should use Synch's previously proposed feat rogue. :p

On the topic of feats, I don't have the FR books available, but I think I remember a feat in one called Cosmopolitan that gave you an extra class skill and a +2 bonus to it. Is that correct? It would be nice to have since the dragon will have more skills points per level than class skills if his int is over 10.

Hmm, stats. A melee fighting socialite is going to use every single one. Does that mean I should trust my luck to dice, or go with 14,14,14,12,12,12? I'll have to ponder it more.

Shady, what happened to the war-forged warrior idea? It still seems perfectly viable as a fighter or barbarian. But if you want to make something else, I'd recommend looking at what PrCs might appeal, and working from there.
 

Maybe not a dragon playing a lute or singing - but what about a dragon making biting quips throughout combat, or telling rousing and inspiring tales? Perform (comedy), perform (oratory) and perform (epic) all seem quite appropriate, don't you think?
 

Eluvan, you've hit on my one major problem with the character. It's true that I would like him to have a rogueish charm, but there aren't enough points! The way he's in my head, he needs to have some strength, good dex, be tough, perceptive, needs the intelligence purely so I can get all the skills...I've been wracking my brain as to where I can take the points from to boost his charisma, and I just can't find anywhere. It's the snag of points buy, but I daren't roll because with a bad (or just uneven) set of rolls, it blows the concept all to hell instead of it falling down in one area like it does at the moment.

On consideration, I think I'm going to drop his Wis to 12 and up his Cha to 10, but there's really nowhere I can move points from to give him the positive Cha that would really fit the concept. (Only his Int seems higher to me than the concept would suggest, and he needs Int 16 for game mechanics reasons, what with all the skills he wants.) I agree his Cha should be about 12, but I don't see a way I can do it without sacrificing something else he should be able to do. Sorry about that; I think in this instance, I may have to play him rogueish regardless and ignore the stat somewhat.
 
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Eluvan said:
You sounded pretty enthusiastic about Savage Species back on the first page. Have you thought any more about something from there? Fiends and Celestials are... topical... in the Planes, in particular, and after looking more closely at their progressions they actually look pretty much okay to me. A little powerful maybe, but I could live with them pretty happily. Ghaele Eladrins, Hound Archons, Succubi, Astral Devas, Avorals, Hamatulas, Imps, Kytons and Vrocks are all given in Savage Species and are all cool. A Mind Flayer might be fun - they have an interesting niche on the planes too. My original suggestion of a Githyanki would work perfectly for a fighter, or if you wanted something a bit different you could go with a Psychic Warrior or even an Eldritch Knight. A Rakshasa might be fun. What about a Stone or Frost Giant? By 11th level you'd have just achieved Large Size, which could be fun. A Djinni maybe? That would be pretty damn cool. A Lillend might also be a fun option. Actually you know what? Pretty much every damn monster in the back of that book could work. :D

Some ideas to think about, anyway. I hope they help. Don't lose heart, anyway... character ideas can be a bitch sometimes, I know. :)
I'm not disheartened, I just don't want to invest much in character creation and see it rejected because other people are coming in with stuff which overlaps (actually that's not the case on rejection, I now have several decent concepts parked for other campaigns). I'll re-look at SS ... when the level was set I decided I didn't fancy playing something which was pure (or almost pure) monster class.

Didn't get much time last evening, just enough to look at the PlanarHB and realise the PrCs are mostly faction stuff. To give me some guidance, which basic classes are still acceptable? Everything except ranger?
 

Well, actually even ranger would still be acceptable if it was played as a hunter/stalker kind of ranger. That would be no problem at all. Bear in mind that I'm not trying to kill your options and say 'No! No Rangers, we already have one!'. I just don't want two characters with exactly the same area of expertise. That's reasonable isn't it? Everybody needs a time to shine, and the game suffers if two people are fighting over the same moments in the spotlight. Please try to understand where I'm coming from, I don't want to turn this into a chore for you.

Synchronicity: Well, if there's a game mechanic obstructing your concept, we have a problem. So, here you go:

Prodigy [General]
Your natural capacity for learning new things is even greater than most of your kind. You grasp new concepts and ideas with incredible acuity.
Prerequisites: Int 13, Human
Benefit: You gain four additonal skill points at first level. At each additional level you gain one additional skill point.
Special This feat can only be taken at first level.

That suit? It's pretty well balanced I think - powerful, yes, but not extraordinarily so and the PgtF has already set a precedent for feats that can only be taken at first level being considerably more powerful. It seems to me that it compares quite well to something like Improved Toughness, especially as it is only contributing further to something Humans already get. It doesn't seem like a feat that everybody is going to want to jump on, so it should be balanced. If anyone disagrees feel free to make your case - otherwise, Synchronicity, feel free to take that and drop your Int by a point or two, whatever suits the concept.
 
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