[OOC] OOC thread about the non-iconics adventure

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My computer hard-drive crashed earlier this year before the original ENWorld messageboards closed, did anyone save my char stats by chance?
 

CRGreathouse

Community Supporter
Sollir Furryfoot, male strongheart halfling Clr1, Ftr1: CR 2; Small Humanoid (halfling); HD 1d8+1d10; hp 15; Init +5 (Dex); Spd 20 ft; AC 19 (+3 studded leather, +5 Dex, +1 size); Melee mw shortsword +5 (1d6+2/crit 19-20); Ranged +10 (1d6/crit x3); SA spells, turn undead; AL CN; SV Fort +4, Ref +5, Will +3; Str 14, Dex 20, Con 10, Int 8, Wis 12, Cha 8.
Skills and Feats: Spot +3, Spellcraft +0; Point Blank Shot, Rapid Shot, Weapon Focus (shortbow).
Cleric Spells Prepared (3/2): 0 – detect magic, light, virtue; 1 – bless, magic weapon.
Domain Spells (Brandobaris/Trickery and Luck): 1 – change self.
SA - Turn Undead (Su): 2/day, Sollir Furryfoot can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD.
Equipment: mw mighty composite shortbow [+2], mw arrows (45), arrows (20), scrolls of magic weapon (2), mw shortsword, studded leather, wand of cure light wounds, potion of cat's grace, tanglefoot bag, holy symbol (stone with halfling's footprint).

He can fire 2 arrows at +9/+9 within 30ft. of a opponent for 1d6+3 damage.
 


CRGreathouse

Community Supporter
Murhid said:
Murhid, male human Mnk2: CR 3; ECL 3; Medium-size Humanoid (human); HD 3d8+2; hp 20; Init +3; Spd 40 ft; AC 17 (+1 bracers of armor, +3 Mnk, +3 Dex); Melee unarmed strike +4 (1d6+2), or unarmed strike +2/+2 (1d6+2); Ranged mw shuriken +6 (1 [x3]); SA stunning attack; SQ evasion, fast movement, still mind; AL LN; SV Fort +5, Ref +7, Will +7; Str 14, Dex 16, Con 12, Int 8, Wis 16, Cha 10.
Skills and Feats: Climb +3, Diplomacy +3, Escape Artist +4, Hide +5, Jump +5, Listen +8, Move Silently +9, Open Locks +4; Deflect Arrows, Dodge, Improved Unarmed Strike, Mobility, Run.
SA–Stunning Attack (Su): 3/day, Murhid may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 14).
Equipment: mw shuriken (9), silvered shuriken (3), +1 bracers of armor, 2 days' rations, 3 sunrods, waterskin, winter blanket, 40 gp.

That correct ?

I suggest changing "Mnk2" to "Mnk3". :cool:

Also, change HD to 3d8+3 and hit points to 21. Saves should be Fort +4, Ref +6, Will +6. I won't address the Open Locks score, as it's been covered.

IDHMBIFOM, but it looks good otherwise.
 



Doppleganger

First Post
add 1 lvl of Cleric (Corellion Larethian)
Dwarf's Toughness feat
+12 hp (5hp + 1hp + 6hp)
+1 rank in Sense Motive, he's slowly learning how to assess people's trustworthiness :)
+2 Fort, +2 Will
Turn Undead 1/day
Domains: War- Weapon Focus Longsword, Elf- Point Blank Shot
Spells/day: 3/2+D, 0th- Detect Magic, Guidance, Resistance, 1st- Divine Favor, Shield of Faith, Magic Weapon (D)
 



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