[OOC] OOC thread about the non-iconics adventure

Status
Not open for further replies.

HeavyG

First Post
Well, I for one am not surprised.

Jalon is pretty hardcore. :)

(Note that while Tyr is LG, Jalon is LN. Also, he is empowered by his church to judge criminals and carry out punishment, as long as it doesn't step on the local authorities' toes. If he abuses that power, he'll be judged accordingly, of course. :D)



Anyway, that encounter brings the XP total for the adventure to date to 2025 Xps each (except Sollir that IIRC didn't post a dream, so has only 1925 XPs, tell me if I'm wrong).

That means everyone goes up a level.

The procedure for that is :

1) Post here saying which class your advance, which feat you take, which skills, etc... (everything that's changing for your level up.

2) Post an updated version of your character to the Rogue's Gallery forum thread.

Until then, your character doesn't change.



(Don't forget the hit points are automatically averaged and rounded up.)


I'm so proud of you. *sniff*
 

log in or register to remove this ad

Murhid

First Post
hrm

Another level in Monk and I think i'll go with

Feat: mobility :( - (dam I'm becoming the typical monk...)
Sp's: 1 on jump, 1 on move silently, and 2 on open locks (cc).
Hp's now: 20
Special: still mind, stunning attack now 3/day
Speed: 40 ft

that it ? (other than Saves and BAB)
 

CRGreathouse

Community Supporter
Kytess takes a level in fighter.

Skills advanced: Craft (weaponsmith), Jump, Ride, and Tumble (1 point each; 1/2 rank in Tumble puts me from 2.5 to 3 ranks)
Feat: Cleave
BAB: increase by 1
Saves: +1 to Ref and Will


Kytess, female human Ftr3: ECL 3; HD 3d10+6; hp 28; Init +4; Spd 30 ft; AC 19 (+4 Dex, +5 chain shirt); Melee mw spiked chain +8 (2d4+3); Ranged mighty composite longbow [+2] +7 (1d8+2/crit x3); AL N; SV Fort +5, Ref +5, Will -1; Str 14, Dex 18, Con 14, Int 12, Wis 7, Cha 8.
Skills and Feats: Craft (weaponsmith) +9, Jump +7, Ride +10, Tumble +8; Cleave, Combat Reflexes, Exotic Weapon Proficiency (spiked chain), Power Attack, Weapon Finesse (spiked chain).
Possessions: mw spiked chain, +1 chain shirt, mighty composite longbow [+2], mw weaponsmith’s tools, 20 arrows, backpack, entertainer’s outfit, 8 days’ rations, potion of cure light wounds, waterskin, dagger, longsword (in bandolier), 41 gp.
 

Taz

First Post
“Yay! A level-up!” :)

Taz will become a 2nd level Rogue!

Hitpoints: +6
BAB: +1
Saves: Reflex +1
Special Abilities: Evasion
Feat: Weapon Finesse (dagger)
Skills: Bluff +1, Disable Device +2, Jump +2, Open Lock +1, Search +1, Spot +2, Tumble +1.

Wait... Can I take Speak Language: Draconic (2 skill points), or would I need a teacher to learn it properly?

I'd use the skill points from Jump +2 then...

Unless there are any objections, I will use this:

Skills (revised): Bluff +1, Disable Device +2, Open Lock +1, Search +1, Spot +2, Tumble +1, Speak Language: Draconic (cross-class).
 
Last edited:

Murhid

First Post
Murhid, male human Mnk2: CR 3; ECL 3; Medium-size Humanoid (human); HD 3d8+2; hp 20; Init +3; Spd 40 ft; AC 17 (+1 bracers of armor, +3 Mnk, +3 Dex); Melee unarmed strike +4 (1d6+2), or unarmed strike +2/+2 (1d6+2); Ranged mw shuriken +6 (1 [x3]); SA stunning attack; SQ evasion, fast movement, still mind; AL LN; SV Fort +5, Ref +7, Will +7; Str 14, Dex 16, Con 12, Int 8, Wis 16, Cha 10.
Skills and Feats: Climb +3, Diplomacy +3, Escape Artist +4, Hide +5, Jump +5, Listen +8, Move Silently +9, Open Locks +4; Deflect Arrows, Dodge, Improved Unarmed Strike, Mobility, Run.
SA–Stunning Attack (Su): 3/day, Murhid may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 14).
Equipment: mw shuriken (9), silvered shuriken (3), +1 bracers of armor, 2 days' rations, 3 sunrods, waterskin, winter blanket, 40 gp.

That correct ?

How do I deal with Open Locks ? Do I add/subtract the modifier for not having/having the tools ?
 
Last edited:

Jalon Odessa

First Post
Level 3, woohoo! Jalon takes another level in cleric (level 2 spells, Huzzah!), takes Cleave as his feat and puts a skill point into both Knowledge (Religion) and Concentration.

I'll get his full stats up later tonight.
 


Thanee

First Post
Murhid said:
How do I deal with Open Locks ? Do I add/subtract the modifier for not having/having the tools ?

The modifier is -2, if you do not have the appropriate tools.
I don't think you should add this into your character sheet.

BTW, Taz has masterwork thieves' tools and also knows how to use them! :)

Bye
Thanee
 



Status
Not open for further replies.
Remove ads

Top