[OOC] Psionicle, Thread II [Update! Please read and post!]

Nathan would use it (using the Illithid's own weapons against them), but realizes that it is TOO Illithid-ish for anyone to use. Besides, he's quite happy with the Gem of Telepathy.
 

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I'm offering to do it. I don't have a tank of HP, but I "think" that there are three psionic warriors in our group, and the other two are both "small" by size class. So I've got a decent degree of foot-speed and a pretty good chance to tumble past things. Not-to-mention that I've got Mental Barrier which is one of the better anti-mind-flayer defense modes to be able to put up.

However, if we do have a guy that is a good tank, or has a permanent golem or astral construct that can work with the staff in it's hands that would probably work.

Of course, my character is very new to the party. He's only helped you out in one fight, doesn't speak, and has a mental disorder. If any of you have IC suspicions about my character it would add a little bit of fun to the game for me.

And then again, our next encounter could be with anything, whether we suspect it or not. I don't think anyone has tossed out the concept of Yuan-ti being less than freindly. My character is traveling quite-a-bit out of his way to stay with you guys. He doesn't want anything to do with the staff and stones as much as he wants to find out some more information on his missing sister.
 

Unfortunately I don't think my golem can be of any use :( The forces don't agree with each other (magic/psionics/technology) and an item of the staff's power will most likely short out the golem while he's holding it, perhaps tie it to a metal chord or powerful string and then to the golem? ;) Heh, or would that not work either... (If it did, we would have a security issue...)
 

In response to your OOC Gnomeworks, sounds good!

I also have a few more ideas for your golems (option-wise) to make them more unique compared to astral constructs:

-Something that changes the golem's attacks to slashing type, as their hands would be blades instead of fists
-Some effect of spikes on their bodies, causing those grappling them to take damage and causing those they grapple to take additional damage
-Death Throes- Golem explodes when destroyed...could prove interesting
-Hidden Compartment equal to one or two sizes smaller than the golem's size? Takes a search check to find
-Darts or similar ammunition, has to be provided by the creator, can be coated with poisonous substances, etc...

Those are just a few ideas, feel free to take what you want from them, perhaps have a few magnetic devices (if you don't have any already) for the technologist that are effective on golems as well as wepaons/armor.
 

Thanks for the feedback, Sollir!

Any ideas that you - or the rest of the group, for that matter - come up with will help to further technology.

Your ideas sound interesting, and I will work on integrating some of these into golem abilities.

As for having different options for golems... there is a *large* section on them that I haven't written up yet. Allow me to explain...

As found in almost every single monster book written thus far, there have been golems of various types. Iron, mithril, adamantine, silver, wood... golems of all materials and built-in capabilities.

I am still working on the mechanics of golems, because it is extremely difficult to balance them with astral constructs and summoned monsters. However, when they are completed, you will be able to construct a golem of *any* type. If you have the Creature Collection from SSS, for instance, you could have a wood golem instead of a standard mechanical golem, along with abilities from the wood golem. I tried this before, but it ended up being *extremely* complicated... I think I may have an answer to this problem, but I'll need to write it out and see how it reads.

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While we are on the subject, any other ideas? Comments? Questions?
 

Well, about some tech stuff,

Does Martial proficiency allow me to use a rifle? A crossbow with a scope?

Do Tech Weapons incur negative modifiers in the hands of a Psionic player?

Can I buy a pair of roller-blades from a tech-shop in a large town? Or shoes with Inspector-Gadget type springs? Similar to the magic items that increase speed and jump checks (same cost as well), but they just look different and function under different conditions (like roller-blades messing up when you enter a psionic area).

And, out of curiousity, do you think someone could create mechanical caltrops that move around?
 

I'm not too bothered about what we do with the Staff, so long as Jansson isn't carrying it. He's taken rather a dislike to it since the illithidkin's attack.

Jansson is a trusting sort, so doesn't really have any reservations about Animus. Plus he doesn't have any kind of telepathy, so probably doesn't know about any mental disorder. We've only got the two psychic warriors in the party, Jansson and Animus. We do have Liat'ned, another halfling fighter-type, with us, but he's a paladin.

Gnome, I think the version of the tech rules I've got is rather out of date. Where can I find a more recent version? What I've seen of them looks very good, and it all fits nicely with the magic and psionics systems.
 
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creamsteak said:
Does Martial proficiency allow me to use a rifle?

Depends upon the type of rifle. In addition, being proficient with firearms is a different feat altogether (IE - simple firearm proficiency, martial firearm proficiency, exotic firearmy proficiency). These feats are open to any non-casters and non-manifesters.

A crossbow with a scope?

You can try, but it probably won't work. The scope has to overcome your technology resistance in order to operate (all psionics have SR and TR equal to 5 + level).

Do Tech Weapons incur negative modifiers in the hands of a Psionic player?

See the above section for more info on that. Other than the chance of failure, though - no, there are no negative modifiers.

Can I buy a pair of roller-blades from a tech-shop in a large town? Or shoes with Inspector-Gadget type springs? Similar to the magic items that increase speed and jump checks (same cost as well), but they just look different and function under different conditions (like roller-blades messing up when you enter a psionic area).

I haven't gotten around to writing up specific items for technology yet.

At the moment, there are no such items. There may be in the future, though.

And, out of curiousity, do you think someone could create mechanical caltrops that move around?

Yes. It's a device. Why do you ask?

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Originally posted by Jarval
Gnome, I think the version of the tech rules I've got is rather out of date. Where can I find a more recent version? What I've seen of them looks very good, and it all fits nicely with the magic and psionics systems.

It probably is. However, that's what is there at the moment. There hasn't been much updating with the information... I'm working on it, but it's slow.

You won't be able to find a more recent version, except from me (at the moment). If you'd like, I could send you each updated section when it is completed, via email.
 

GnomeWorks said:
It probably is. However, that's what is there at the moment. There hasn't been much updating with the information... I'm working on it, but it's slow.

You won't be able to find a more recent version, except from me (at the moment). If you'd like, I could send you each updated section when it is completed, via email.

I like it if you could. The tech rule seem pretty neat to me, and I like the way they don't interact with magic or psionics (even though it put my watch out of the question :( ;))
 


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