Hand of Vecna
First Post
Nathan would use it (using the Illithid's own weapons against them), but realizes that it is TOO Illithid-ish for anyone to use. Besides, he's quite happy with the Gem of Telepathy.
creamsteak said:Does Martial proficiency allow me to use a rifle?
A crossbow with a scope?
Do Tech Weapons incur negative modifiers in the hands of a Psionic player?
Can I buy a pair of roller-blades from a tech-shop in a large town? Or shoes with Inspector-Gadget type springs? Similar to the magic items that increase speed and jump checks (same cost as well), but they just look different and function under different conditions (like roller-blades messing up when you enter a psionic area).
And, out of curiousity, do you think someone could create mechanical caltrops that move around?
Originally posted by Jarval
Gnome, I think the version of the tech rules I've got is rather out of date. Where can I find a more recent version? What I've seen of them looks very good, and it all fits nicely with the magic and psionics systems.
GnomeWorks said:It probably is. However, that's what is there at the moment. There hasn't been much updating with the information... I'm working on it, but it's slow.
You won't be able to find a more recent version, except from me (at the moment). If you'd like, I could send you each updated section when it is completed, via email.