(OOC) Scourge of Daggerford (Full)


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FitzTheRuke

Legend
I've only now noticed there was a tunnel. I wasn't aware the door we were headed into was not connect to the rest of the building. Sigh.
Sorry, it IS connected by the second floor. When I removed the roof to show you the inside, it removed the overhang as well. The second floor goes across the space between the two buildings. The worg is currently about to run under the passway.
 

Sorry, it IS connected by the second floor. When I removed the roof to show you the inside, it removed the overhang as well. The second floor goes across the space between the two buildings. The worg is currently about to run under the passway.
Yes, but I thought we were in a safe corner (short of something flying over the building). Doesn't matter now. But it seems like an important detail we failed our perception checks to notice.
 

FitzTheRuke

Legend
Yes, but I thought we were in a safe corner (short of something flying over the building). Doesn't matter now. But it seems like an important detail we failed our perception checks to notice.

It WAS darn safe until you made a bunch of noise. Even then, you all could have gone inside before the worgs could get there.
 

It wasn't safe. There were three directions an attack could come from (again ignoring the sky). I thought the number of directions was only two.

And just rushing into an unknown door isn't exactly a great plan. I am curious where the worg in the tunnel started its turn that it got that close so fast. And what noise was made in that direction to attract it.

Still, doesn't matter now.
 


FitzTheRuke

Legend
It wasn't safe. There were three directions an attack could come from (again ignoring the sky). I thought the number of directions was only two.

And just rushing into an unknown door isn't exactly a great plan. I am curious where the worg in the tunnel started its turn that it got that close so fast. And what noise was made in that direction to attract it.

Still, doesn't matter now.
I moved the worgs twice because no one was posting, other than perhaps some "readied"-style actions that would never trigger, because no one was around.

(It still works out round-wise, because it works like this: Vairar made a crashing sound, they wandered over to check it out, Tommi & Grottur shot one dead, they moved again. It will be Tommi & Grottur's turn again before they move again. No actual extra turns involved, just moved them so you could shoot instead of stand around).
 

FitzTheRuke

Legend
Also, the difference that the third path makes (that you find somehow makes you "unsafe") consists of about 80 feet of movement, or about 1 round of a hyena worg running (if it had to go around the building). AKA 1 more round of standing around doing nothing while the bad guys move.
 




FitzTheRuke

Legend
Who decided Escella and Tommi were the youngest? Nobody in the RG has an age on their character.

Tommi and Lionel are youngest. Escella is probably next, but only because Vairar and Helgrim are old. It's hard to say how old Lunn is, but he's definitely not young, being "old friends" with a 500 year old elf-lord.

Ages are not specified, sure, but things have been established over the course of the story. Of course, you have the final say on Escella's age, but I can see why other PCs (other than Tommi and Lionel) might think of her as 'young'.
 



JustinCase

the magical equivalent to the number zero
Age is nothing but a number!

nestorix2.gif
 


FitzTheRuke

Legend
I'm confused. The window is not the same place we were shot at from?
No, not the window that Lionel was boosted to. That one is a broken stained glass window on the main building's entrance hall. You were shot at from a shuttered window on the second floor (above the service room that you went into). I will return with a map and draw a couple of arrows.
 



Epic Threats

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