gargoyleking
Adventurer
Honestly, I kind of miss the 'couple of PC's go, couple of bad guys go' aspect of your playstyle. I know it was a bit difficult to keep up with sometimes though.
I preferred it too. I was able to resolve a couple of turns at a time, making it not so time-intensive all at once. I pretty much can only roll a round on weekends now. But it is easier to keep track of everyone and stops me from having to 'go over' things multiple times. One of the big time-sinks on my side comes from forgetting things that I already dealt with and having to go over things multiple times. This might help that? I don't know really. I'm always looking to improve things. Sometimes little changes work out for the best, sometimes they don't.Honestly, I kind of miss the 'couple of PC's go, couple of bad guys go' aspect of your playstyle. I know it was a bit difficult to keep up with sometimes though.
1) That's sort of what we've come to, though I don't think I'm going to bother with Init in round 1. I invented a game 20 years ago where initiative generally was "Are the PCs attacking first, or the monsters?" (Of course, in that game, all players did all their rolls at the same time, and we went around the table with descriptions - with others cutting in. Man it was fast.) It's pretty rare that both sides intend to attack at the same time, surprisingly.My experience from 4e where I participated in living world - something most DMs adopted as practical:
1. initiative serves only to resolve 1st round - who goes before monsters (who are all on the same average init) - after that it is PC-Monsters-PC-Monsters
2. all basic monster stats (AC, saves, to hit and damage, aura damage etc) are public - thus, players can on their turn resolve saves, opportunity attacks and similar effects (it was important in 4e where forced movement would depend on the save and it stopped the round cold) - this was to player advantage
3. fancy maps were ditched in preference to google excel sheets - where everyone could move their token as needed and everyone else could see current state of affairs - there is also ditzie.com
4. events happen in the post order
5. you roll death and other saves immediately after falling - delayed posting to avoid death roll via healing doesn't work - this is to player disadvantage (see #2)
There is ditzie site where there are fancy maps and moveable tokens in one![]()