jmucchiello
Hero
Acrobatics roll added in IC.
@FitzTheRuke dmg 251, optional rule for flanking.
I am trained in martial arts and from practice I can tell you it is much harder to fight two opponents on the opposite sides than in front of you. In unarmed combat, you can use back kicks as deterrrent, but it is usually better to rush one of them and either level him 1-on-1 and repeat with the other. Or rush one and get them both where you can see them clearly.
No, he'll keep mauling anyone who comes at him. It's just a bit dangerous to stand anywhere near him (like Titus is doing) because he's not really that good at telling friend from foe yet, without Dandin working his training (which Dandin is still learning himself). If you 'waste' your action rolling reasonably well on Animal Handling checks, then he'll do exactly what you intend (I figured 10 was close enough to get the basic job done, but not enough to get it perfect) but if you do your own thing, I'll make judgement calls. I might let you throw in an Animal Handling check as a reaction if he, for example, decides to maul Titus.So, for now will Dandin need to use his actions to control the bear every turn? He seems to do more right now than Dandin would. But I'd love to keep Dandin acting too.
Nope, no 'step' action. You can move around within an enemies reach without provoking. But the moment you try to leave it, you provoke. It's one of the weirder aspects of 5e.
Position: I think the location of Tommi and one-eye got shifted; they should be over by S27-28?