Thanks for the map.
Dukh, where we are now, is in hex 1210 - just cut off at the top.
Shikirmi, where the Sydites want to go is 1730
Gashuki, where the Hiver mission is, is at 2232
Anapabar, where the Administrator wants to go is 1936
Gergigi, Ruzz'koff's HomeWorld is 2435
The first three cargos are "Take as much you can" and will probably be the most profitable on that basis.
The supply run to Bleue Mer is only 20dt, but ships on such runs normally take a bit of speculative cargo (entertainment media, games, booze, etc) to make something on the side.
Taking the Sydites back promises to be the most break-even way of getting in the direction of where you are going quickly, as they can pay enough for you to travel at J5 carrying just them, though you could fit in a few shorter jumps with cargo as well.
Ruzz'koff, for what it's worth, will take the foward stateroom on the port side, ie: Opposite the lab, and nearest the bridge.