[OOC] The Endless Falls Character Discussion Thread

I meant that you couldn't double-maximize the meteor swarm. I interpret that clause of the rod ("A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder.") to mean other metamagic feats besides the one that the rod "stores the essence of." Only one metamagic rod, only one iteration of any one effect, but any number of actual feats, in other words.

And less than half is a lot to spend on something that isn't going to increase their survivability. That wizard's going to be either a very one-trick pony or extremely easy to kill. And I doubt he'd win initiative over all of us.

And, actually, now that I think of it, since nobody wears armor anymore, he's going to have some trouble hitting with that touch attack for the meteor swarm against characters (and even a pretty good number of monsters).
 

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He is a wizard, it is the wizards lot to die, lol.

No, I agree you can't stack Maximize, but even if you could, it wouldn't do anything more than just one maximize.

The reason he needs both maximize rods for the 6 spells he is casting in the first round. It was an example of bad-things-casters-can-do, it isn't meant to be a functional PC. If you are really worried about Thrizilgreep, he could save the last spell for time stop maximize that, then drop somewhere around 16 or so delayed blast fireballs and then teleport out (assuming 5 scrolls). So that is another 320d6 (or 1120 average or 560 pts if all saves are made, on average) but only 5 maximized meteor swarms (360 pts, assuming saves made) or a total of 920pts of damage, assuming all 36 saves are made and the caster is sipping tequila on the beach 1000 miles away.

Round break down if I wasn't clear above:

Rnd 1
Multispell1: Maximized Meteor Swarm
Multispell2: Maximized Meteor Swarm
Multispell3: Maximized Meteor Swarm
Multispell4: Maximized Meteor Swarm
Quickened: Maximized Meteor Swarm
Move: Puts Rods away
Standard: Maximized Timestop

Timestop1
Multispell1: Delayed Blast Fireball (5)
Multispell2: Delayed Blast Fireball (5)
Multispell3: Delayed Blast Fireball (5)
Multispell4: Delayed Blast Fireball (5)
Quickened: Delayed Blast Fireball (5)
Move: draw scroll
Standard: Read Delayed Blast Fireball (5)

Timestop2
Multispell1: Delayed Blast Fireball (4)
Multispell2: Delayed Blast Fireball (4)
Multispell3: Delayed Blast Fireball (4)
Multispell4: Delayed Blast Fireball (4)
Quickened: Delayed Blast Fireball (4)
Move: draw scroll
Standard: Read Delayed Blast Fireball (4)

Timestop3
Multispell1: Delayed Blast Fireball (3)
Multispell2: Delayed Blast Fireball (3)
Multispell3: Wall of Force
Multispell4: Wall of Force
Quickened: Wall of Force
Move: draw scroll
Standard: Read Delayed Blast Fireball (3)

Timestop4
Multispell1: Wall of Force
Multispell2: Wall of Force
Multispell3: Wall of Force
Multispell4: Wall of Force
Quickened: Wall of Force
Move: draw scroll
Standard: Read Delayed Blast Fireball (2)

Timestop5
Move: draw scroll
Standard: Read Dimensional Lock
Multispell1: Wall of Force
Multispell2: Wall of Force
Multispell3: Wall of Force
Multispell4: Wall of Force
Quickened: Teleport

Multiple walls of force layered is to prevent disintegrate, Dimensional lock (cast of course outside the area the mage is in) to prevent those pesky teleport and dimensional shifts. This consumes all 5th 6th 7th 8th and 9th level spells.

It is arguable that he even needs to do the wall of force thing as he knows the exact moment of his timestop ending, setting it for the end of the timestop will probably have them detenotate at the moment time resumes.

And lastly you are absolutely correct, if one of us gets our hands on him he is dead meat, nothing he is going to be purchasing is going to change that.
 
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It is that kind of thing, by the way, is why I don't think Rahveon's saves are not too high and that his is actually poorly resistant to magic. A single round from an "average" mage can reduce him and everything around him to a smoldering ruin

The DCs to make the saves are going to be somewhere around 35 to 37 (Greater Magic Flow cast and Greater Evocation school specialization), so Sigrun is not going to be taking much damage (I would make him and his really-easy-to-hit-with-a-ranged-touch-attack construct ground zero for the the meteor swarms which would pretty much be the end of them though (960 pts of damage assuming all 20 of them hit)) Assuming that he can get us when we are bunched.

The best protected of us is either Solarion (depending on what spells are active and what element he chooses, could be completely unharmed) or Caira (probably will need a 17 or 15 to penetrate the 51 SR)
 

Wrahn said:
They used to, in 3.0, but in 3.5 no ability that increases the critical threshold stack. (I looked specifically at the scabbard, it cast Keen Edge 3/day, Keen Edge has this line: Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack. You can’t cast this spell on a natural weapon, such as a claw. sorry :\ )

You have nothing to be sorry for. :) It's game designers fault. :p And I simply changed weapon enchancemaent from Keen to Defending. Decrease attack rating to get ... +10 AC ! Almost better than Arion's. :heh:

I will stay with Feat, I have little paranoia about nasty thing called Antimagic Field. How much blood it spoiled for my wizardling ... Very frustrating when Your favourite spell just fizzles over these guys, and they laugh ! :] :mad: ;)

Wrahn said:
Good point, I had forgotten about that particular effect.

I'm very glad You appreciate this little fact. :D

Wrahn said:
For non-epic spell casters that is close to being true (they can throw a quickened spell in there too, but are limited to 1 quickened spell per round)

With Automatic Quickened Spell and Multispell, this become a lot more complicated. Conceivable, a dedicated wizard could have Automatic Quicken Spell (0-9) and Multispell (x4) at 30th level, meaning he could throw 5 quickened spells and 1 normal spell in a single round.

In 3.5 for meteor swarrm, to make someone ground zero from a meteor swarm (and thus deny them a reflex save) you have to make a ranged touch attack. 6 meteor swarms, even making the save is a lot of damage, considering chances are they will be anything but fire and if someone was really interested in removing my character from the playing field, a meta magic rod of maximize in each hand could make things reall ugly (assuming they miss the ranged touch attack and I make all my saves it is still 432 points of damage)

That's why my DM was infuriated when Riki, instead playing fair spell tossing at each other ... Simply teleported behind his opponent and strangle him with bare hands. Not all wizards/sorcerers/clerics have Str 25. :] :o

Wrahn said:
That is your decision. It will increase your reflex save by 13 and everything else by 5. I was suprised you didn't have an enhancement bonus to your strength.

I rarely use enchacements of any kind for warriors, more often wizards were tossing it on their allies in cruicial moments. Or on himself to snap the neck of the ogre like a twig. ;)

Ranged touch attack, guys who deviced it are insane after critical it will mean ... och toast from Rhaveon ... pool of melted marble from Tsunami, and shadows over the wall from anyone else in the party ! That's OBSCENE, like Isida spoke seeing Rhaveon's strength, but from the other way now I understand why these two gods just were gazing like kicked puppies when Riki's henchmen unleashed hell.

Chmm ... I think that I will drop idea of creating evil fiend, fiends are sissies :]
Instead I would dare to create Invicible Sorcerer Kebidabu ! Riding 12-headed pirohydra.

P.S. Guys ... ? Why disscusion so abruptly stopped ?

P.S.2. Zack, will Su'ryuu make Tiamat pay for her insulting behaviour ? ;)
 
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