D&D 5E (OOC) Vault of the Dracolich 5E (Full)


log in or register to remove this ad


And this roll is for all the marbles...

[roll0]

Missed by 1 the first time, made it by 1 the second. That is some slim luck.

Okay, [MENTION=6855204]tglassy[/MENTION], Zander is holding onto Terrus. If Terrus makes it, he can just walk out of the area dragging Zander (Zander will let go as soon as he's safe, allowing Terrus to continue moving at full speed which can get him to melee range of SF1 if you want)
 




Mord cursed as two more stones found him. This needed to end and soon, but he'd used up all of his more powerful magic for now. A failing he intended to remedy but quick. For now, he had but one course to follow. He continued his onslaught, hoping to finish the target so that he could have a moment's relief and focus on the rest of the figjt at hand.

[/Sblock] Account Suspended for Coyote Code. Guess we'll have to check back and see. In the meantime...

[roll0],
[roll]1d10+1d6+3[/roll]
[Roll]1d20+6[/roll],
[roll]1d10+1d6+3[/roll]
[/Sblock]

Squirrels are evil!
 
Last edited:



River Gang:

Kurzon's grate still needs a dc14 athletics check to open (as an action). Only 3 people can climb through it in a round, and it takes 15 feet of movement to get through and get to your feet. Udit's can be opened as an action (no check).

Shoving your way past other people is not impossible.

They're going to start shooting at you pretty close to right away.
 

Remove ads

Top