D&D 5E (OOC) Vault of the Dracolich 5E (Full)

I've been trying to decide if we should move the fight to the old Ensemble thread. If [MENTION=6855204]tglassy[/MENTION] drops that last cultist (shouldn't be hard) then Sesto's extra turn can occur and should be close enough to catching the River Gang up with the Infiltrators.

I'm not sure what is easier: Moving two whole threads or describing what's going on in both threads for everyone.
Suggestions?
 

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[MENTION=23]Ancalagon[/MENTION]

Couple of things:

I put you next to Kurzon because I believe you handed him a healing potion at the end of the fight.
I'm not sure where you want to be. T16 is where Torbin is (though he could move) but it's not behind a table.
Where you are is behind a table. Probably be easier to "hide" behind a wall, no?

And:

Minor Illusion is really very minor it can make a sound, or an immovable object. It can't make people:

Minor Illusion: You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature

*I* like what you're trying to do with it, but it doesn't work that way! I guess they wanted that kind of thing to be higher level. The next one is "Silent Image" at level one, which can do what you want, but the illusion can't make sound.
 

Hello

I typoed, I meant T13, sorry about that - although your point about starting near Kurzon is very fair. You are also right that behind the wall (such as P12) would be a better hiding spot...

As far as making people, I had used it like that previously to bait the ice zombies (I supposed you didn't realize at the time that the spell was limited to object, neither had I).

So instead... I don't think a chair is going to cut it... How about a barrel with a lit fuse? :D

If I make a cultist waste one action, it's worth it!

Lastly, sorry about the delay, today was very busy I only got home around midnight
 


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