D&D 5E (OOC) Vault of the Dracolich 5E (Full)

You're right. I'll get it going asap. Sorry guys, I really wanted to pick the pace back up, but I haven't done a good job yet. I'll keep trying to get moving again. Clearly I have bit off a little more than I can chew with my current schedule. We WILL get it done, though! I promise!
 

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I've figured out what I've been doing wrong. Back before we took such a long break, I had been resolving rounds in nice, bite-sized chunks (a few PCs and BGs at a time), but since we started up again, I've tried to do it all at once, and it's just plain intimidating, making me constantly think "I don't have time, I'll do it later!" which isn't happening. So I'll go back to splitting it up.

That said, for THIS fight, it's done. (I'm sorry it became a bit anticlimactic, after so long a wait, but you did SOOO much damage to Tamanier while I wasn't looking!)

Besides, this gives us the ability to move along.
 


I've figured out what I've been doing wrong. Back before we took such a long break, I had been resolving rounds in nice, bite-sized chunks (a few PCs and BGs at a time), but since we started up again, I've tried to do it all at once, and it's just plain intimidating, making me constantly think "I don't have time, I'll do it later!" which isn't happening. So I'll go back to splitting it up.

That said, for THIS fight, it's done. (I'm sorry it became a bit anticlimactic, after so long a wait, but you did SOOO much damage to Tamanier while I wasn't looking!)

Besides, this gives us the ability to move along.

Hey part the DMing learning process is figuring out what works for you - and what doesn't. It's a good thing that you discovered this and realized it. :)
 


You're not gonna get a long rest, but you can take a short one. AND level up to level 7. (You will get the Hit Die for the rest so you should be able to get to full HP and you won't be getting any more rest anyway so blow HD.) Casters will get the Slots (or PP) of the new level but not anything spent. (Except Warlocks, obviously.) Let me know where you are at resource-wise. If anyone is seriously gimped I may add something for them to the treasure room just to keep it fun.
 




Ive updated to level 7 for all four Genasi. Just a rundown of new abilities.

Each get 6 more psi points, so there’s that. They can all now spend 6 psi points at one time, which gives new powers to some. Most notably, Auraia can become mist.

Pyrus now has Intrllect Fortress, which ups his defense a bit. Also means anyone who hits him will get a backlash.

Aquaria now has some stealthy abilities, and can make large groups invisible.

Auraia can now control electricity and thunder.

And Terrus can grow big. Or more specifically, can become large. Since you can grapple enemies one size larger than yourself, he can now grapple Huge enemies, and have Advantage on the strength check, and arbitrarily give himself +5 on that strength check if Advantage isn’t enough.

I need to go back and see what their health is. I don’t know if any of them have spent any Hit Dice. I also need to add up how much Pp they each have. I’ve been saving it for this fight!


Sent from my iPad using EN World
 

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