D&D 5E (OOC) Vault of the Dracolich 5E (Full)

Resource Management is the hardest part of this Adventure. I will say, that if you can deal with the cultists and mercenaries that are currently working up to a hammer-and-anvil on the Dispensables, I can't see what can stop you from having a long rest. It would probably be a good idea to get the River Gang to hurry back to the temple and hit the Cult from the other side... (I'm a way-too helpful DM, but I always prefer players to have fun than for me to crush them, even if I promised this adventure to be tough, and you've done really really well so far...)
 

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... Though it occurs to me that the River Gang took a short rest after fighting the Dragon, so they're an hour later in time than the Dispensables. If the latter doesn't find a way out of the situation they are in, they may be in big trouble.

Fire might help!
 


Just so we're sure we're clear (and to avoid too much back-and-forth in the IC). Terrus has been attacked twice in total by the Spirit Guardians. Once was when he started his turn before making the Wall (which you missed, so I asked for a save before resolving the round) THEN I resolved the round, and left a NEW source of damage for them, for when you take his turn. IF he makes that save (which you haven't posted) THEN he's at 2. Otherwise he's out. It's a second save, but the damage from the first one was taken into account before round three started.
 



I know. If someone helps him up, he can cast another easy enough, but for now, he's in his death throws.


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