D&D 5E Out of the Abyss IC

OOC: These are the light spells I know about: 1) Solace cast it on the rope bridge handrail near the largest (middle) stalactite; 2) Raza cast dancing lights on her person; and 3) Kamael cast light on Brinn (I was waiting for a negative reaction from Brinn to having magic cast on his person). Until you and lowkey13 reminded me about Kam's casting light on Brinn, I freely confess I'd forgotten that. I'll amend my last post. If there are any other light-producing magicks going on, pipe up. After 19 rounds of combat and more than 60 map updates, I've frankly forgotten who had what where.
 

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The quaggi on the platform worked free the kink in the chain, and the basket began to raise. The pair of quaggi soon had the basket back up top on the platform, ready to be lowered. Shuushar kept hold of the pair of rope coils he'd found, and offered, "There is a set of handrails nailed into the cliff face that lead down, to the chasm floor I think." He gestured with an open palm to the north of the outpost. "Just there, in that guard shanty by the cell that housed our quaggi friends." The pot-bellied kuo-toa smiled benignly.

OOC: We're going to pause here to let [MENTION=23484]Kobold Stew[/MENTION], [MENTION=23298]industrygothica[/MENTION], and [MENTION=40413]GlassEye[/MENTION] catch up. I intend to forward the thread by Monday at noon eastern US. Kamael has partially explored the bed chamber beneath the altar room, but has not opened the chest in that room. The chamber beneath the bedroom has not been explored, nor has any of the southern part of the outpost. I'm not suggesting those areas must be explored, merely pointing out venues in case the group wishes to spend more time in Velkynvelve.
 
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Kago looks back and forth, as if he's looking for something but can't see it.

"Cowardly human," he says mostly to himself. He lets go of Solace, perhaps a little too roughly, and stands up to get a better look at his surroundings now that things have settled down.

"Reinforcements will be here soon," he says, looking at Raza. "We should go quickly."
 

Raza Thulcandra



As the fireflies fade and blink out Raza rekindled the flame in her hand. She plucked at Solace's sleeve trying to aid her in standing.

"Come on, girl. It doesn't do to fall too far behind. Or rush too far ahead."

Raza scurried after Kago doing her best to keep up with his longer stride.

[sblock=OOC]Raza's fireflies were actually Druidcraft. I hoped it would squeeze by as a harmless sensory effect since neither light nor dancing lights fall under a druid's purview.
[/sblock]
[sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: Yes
AC: 13, Current: 13; HP: 15/24; Speed: 25 ft

Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)

Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14

In Hand: nothing
Spells Prepared: (5) (Grimoire)
  • 2nd level: 2/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
  • 1st level: 1/4; Cure Wounds*, Faerie Fire, Goodberry
  • Cantrips: Druidcraft, Mold Earth, Produce Flame
* can be cast at higher level

Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 1/2 (1 hour duration)
[/sblock]
 

Solace wakes up a second time, and is promptly dropped by Kago. She vomits the remains of her stomach contents onto the bridge where she has been knocked. and struggles to stand. Raza is there helping her. "Thank you, mother," Solace says. Her eyes do not focus fully, and there are cuts on her face, from debris.

She sees the light she had cast by the second stalactite door still blazing, and a few other points of light around and below her. She is weary with the fight, which has been uncompromising. For a moment she thinks of lying down in her cell again, waiting for the morning clarion from...

No. They were all dead now. Surely. She struggles to her knees, and dry heaves for a few seconds, and then begins to laugh, as she notices she still has the shimmer glittering around her from the protection spell that had been cast on her.

She is sweating, as if her body is expelling all the toxins from her system. There are voices below her, and she starts to look over the rail, gets dizzy, and leans back. She pulls herself to her feat, only now ready to assess whether there were any threats remaining. None, except perhaps the halforc. But no, not even him. What had he said? She struggled to recall the words.

She spits, trying to remove the bad taste from her mouth. "Be right back," she says to Kago. Then, in orcish, "This debt will be paid; I don't want to owe you." It was as close to gratitude as the language permits.

She pulls herself towards the first stalactite, where she had left her possessions in the heat of battle. Into the stalactite, up the ladder, into the upper chamber. Darkness. She casts the light spell (snuffing the one by the second door) on the shard still held in her hand. She looks around the room.

She retrieves her possessions, looking around for her cash and her letter, both of which seem to have been removed. She sheds her prison wear, and dons there old leather armour. She had made it herself, and it meant something to her. Its comforting fit offered some familiarity, even if she was in need of a wash. She packed up, and took an extra hand crossbow and as many bolts as she could manage. This thing might prove useful, she thought.

The shard slid into her belt as she retrieved her own knife. It had proved useful, though, and continued to illuminate her work. She also took one of the suits of studded leather. Though it would not hang on her nearly as well as did her own, the slight additions in protection may be useful. (At this point, she continues to remain unaware of what the shimmering around her is or means.)

She is something of herself again. Onto the second stalactite.

She sees Kamael and Kago, and can now hear the others more clearly below her. "Is there a way down?" she asks, looking at the body of Asha. She helps where she can. The lock picks in her hand are there, and, in time, she is ready to try her hand at the locked chest. "Let me try to be of some help," she says. There is disappointment in her voice, at herself. She wants to live, but not be a burden.

OOC: Dexterity DC 15 to unlock the chest using thieves' tools [roll0]. (Dex DC 15 [roll1] and [roll2] for the Con DC 13 saving throw.



[sblock=Solace 10/21]
[size=+1]Solace[/size], Aasimar Rogue Tanner 3 (Swashbuckler)

Initiative: +5; AC: 15; HP: 10/21 (3d8); Speed: 30 ft; Inspiration: No.
In Hand: dagger-like shard.

Str -1 Dex +2 (save+4) Con +1 Int +1 (save +3) Wis +2 Cha +3
Skills: Acrobatics (expert), Perception, Stealth, Deception, Persuasion (expert), Insight, Thieves' Tools
Racial Abilities: resistance to necrotic and radiant; Light (cantrip); Lesser Restoration (1/long).
Rogue: +2d6 Sneak Attack; bonus action to Hide, Disengage, or Dash; Fancy Footwork (no opportunity attack from someone I've melee attacked that turn).
[/sblock]
 
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Kamael passes Solace the set of keys when he sees her about to try & pick the lock, "One of these should do the trick, but you might want to check for traps first - I've already set off one."
 

OOC: Noted [MENTION=40413]GlassEye[/MENTION] re: Raza's fireflies being druidcraft. As you've no doubt gathered, I hadn't checked the druid spell list to verify that dancing lights was on it...though, now that I'm thinking about it, it seems little odd that produce flame is the only light source on the druid list. Interesting. [MENTION=23484]Kobold Stew[/MENTION], how many cases of hand crossbow bolts did Solace take? Each case contains 20 non-poisoned bolts. Solace is wearing her own hand-crafted armor, but she also took studded leather from the armory...where's she carrying the studded leather?


Kamael handed Solace the set of keys from Asha's belt. There were several keys on the chain. Solace dipped down below the altar room, into the bed chamber inside the large stalactite. She plucked a smaller key from the chain, thinking it had the look of something that would open the chest. She guessed wrong; the key wouldn't turn in the lock. A needle lay on the floor in front of the chest, no doubt the trap Kamael mentioned. Solace found and fiddled with the needle trap, rendering it immobile. She tried a second key without luck, then a third. The chest opened when she turned the third key, and the scent of almonds rose from the open chest to meet her nose. Inside the chest on a tuffet of velvet lay a headdress crafted of mithril and onyx stones that looked valuable. Solace had seen Mistress Ilvara wearing this piece. Next to the headdress lay Solace's letter of introduction, a 50-gp diamond in a small black velvet bag, and a rank of insignia she did not recognize. There was also small cut glass vial filled with a clear blue liquid.

Solace spied a cut-out in the floor of the bed chamber, beside the small shrine. There was no trap door. Wherever the cut-out in the floor lead, it went down below. Darkness yawned through the hole.

OOC: Where to, all? Shuushar has indicated he found hand rails leading down (in the north guard shack). There is also the basket, which the quaggi raised to platform level. And there are additionally more areas in the outpost that could conceivably be explored.

Oh, and for a very fine bit of writing, +1 inspiration to [MENTION=23484]Kobold Stew[/MENTION]. Thanks for beautiful words that will fuel my day. Don't forget, ya'll can be awarding inspiration, too, all of you.
 

"Useful, Kamael," Solace slurs, but offering a lopsided smile. "I'll be careful."

"When the lock turns, and the treasures are revealed, Solace feels satisfaction. The crisp vellum of the letter fro mher guild (probably useless now, but taken in any case) is slipped away. The rest of the objects are picked up. She sees the diamond in the bag and keeps it there. If anyone identifies objects as theirs, or can name the items in the bags, she returns them. But that's not yet.

Solace turns to Kamael. "Further down?"

OOC: Let's say 3 cases of 20 bolts. The studded leather is tied to the outside of her pack, bulkily (there's IC stuff to happen with stand I'm just keeping options open).

And thanks for the inspiration!
 
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Kamael accompanied Solace back to Asha's chambers, grateful for the light on her flint shard. When she opened the chest, he breathed a sign of relief and took the diamond.

"This will be very useful, I had feared it lost! I don't know whose rank of insignia that is, but if we show it to the others then maybe one of them will recognise it. As to that headdress, let me examine it for a minute for signs of magic."

OOC:
Without touching the headdress, if possible, Arcana check I'm guessing?
[roll0]

Kamael is also looking around for any water/wine skins while Solace is trying multiple keys:)


"No, I can't pick up any sign of enchantment on it..lets find a sack to keep this stuff separate from our personal stuff and maybe we'll come across some one who'll trade for it. Unless you want to keep it, Solace?"
 
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