D&D 5E Out of the Abyss IC

"We shall use it to ensure our escape. Good thinking. Would you like to keep it for now?" She offers the headdress. There is only a slight disappointment inside her as the diamond goes to someone else. It probably did belong to Kamael originally, she told herself.

"Shall we try to go further down?" Solace positions the glowing shard over the cut-out and looks down.
 

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Kamael looked over the headdress before Solace picked it up, but didn't think it was magical. That sentiment was partially confirmed when Solace grabbed it--and the other items, less the 50-gp diampond--from inside the chest and nothing ill befell her when she touched it. Kamael looked also for skins to hold water or wine, but found none in neither the altar room nor the bed chamber. Solace held her illuminated flint shard (having visions of Link from Zelda, here) over the darkened cut-out in the floor. If the bed on the floor beside the rope ladder was anything to go by, there was a second smaller bed chamber beneath this one. She spied another chest inside the new room, at the foot of the bed.
 

"Why not? But shall we listen first? Ilvara and her consort are still unaccounted for - maybe we should get the orc?"

OOC:
Added an sblock to the characters page for the party treasure/unclaimed items.
 
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In addition to the items they found in the chest in the bed chamber ("the upper bed chamber"), Solace and Kamael spied a small silver-framed mirror on the side table. Solace carefully rooted around at the bottom of the chest and discovered a small leather purse containing 25 gold pieces, 30 silver pieces, and a small milky white moonstone. There was additionally a second small leather pouch tied with a thong that contained--by its stench--spell components, not the least of which was bat guano. Beneath this small leather pouch lay an overturned but intact cut glass vial containing more clear blue liquid. The vial smelled strongly of almonds. Solace rooted around, but found nothing additional in the chest.

Both Kamael and Solace had a careful listen, but heard nothing untoward in the chamber below ("the lower bed chamber").

OOC: Left my OotA hardcover at home today, and had to look up the rest of what you two found in the chest in the bed chamber. Either one of you can make an Intelligence (Arcana) DC 15 check to know something about the bat guano.
 

"Ah, well spotted Solace!"

Cautiously, Kamael knelt down by the opening and peered down.

OOC:
True story, a DM once decapitated my character when I said "I look in", and the window had a guillotine trap on it! Now I'm always very explicit - looking through a window, or in an opening does not mean sticking my head in!! :)
 

OOC: I'm not that granular. Not without a Dexterity saving throw or some kind of check to dodge/avoid, at least.


The lower chamber looked like a smaller bed chamber with appointments less opulent than those in the upper bedchamber. Kamael did not detect movement or sound from within the room.
 

Outside, Raza and Kago remained standing on the rope bridge. Both were battered but still had fight left in them. The roar of the waterfall was omnipresent, but otherwise the air was still. Yellow and Blue Quaggoth split up an began circulating through the cavern rooms flanking the east wall of the chasm on the platform. Shuushar remained standing behind Raza. The kuo-toa was the embodiment of quietude. There had been no sign of either Shoor or Mistress Ilvara this day.


OOC: Do you wish to be doing anything in particular while Kamael and Solace investigate the bed chambers, [MENTION=40413]GlassEye[/MENTION], [MENTION=23298]industrygothica[/MENTION], [MENTION=6799753]lowkey13[/MENTION]?
 



An hour and a half passed, and there was no sign of a drow guard or Ilvara or Shoor or Jorlan from within Velkynvelve. During the intervening time, Solace and Kamael finished exploring both the upper and lower bed chamber. They found the lower bed chamber unoccupied. It contained cushions laid out on floor mats, a small carved table with two chairs, and a sturdy chest made of the same sort of queer gray woodlike material that the doors in the outpost were made of. The table bore a pewter pitcher and pair of matched goblets. The chest looked exactly the same as its mate in the upper bedchamber.

OOC: It's a Dexterity DC 15 check to unlock the chest in the lower bedchamber using lock picks. Conversely, a character with keys could unlock the chest without needing to make that Dexterity check. Asha had a set of keys that Solace used on the chest in the upper bedchamber; the third key she attempted opened the chest. Solace and Kamael, of course, recall that the chest in the upper bedchamber was not only locked but trapped as well. If you two attempt to open the chest in the lower bedchamber, let me know. If rolling is required, I'll tell you and we'll do it here.

Even if Solace and Kamael continue exploring the chest in the lower bedchamber, by the time they are done half an hour will have passed. And hour after that, all characters (including Solace and Kamael) will have benefitted from one short rest, during which time the character did nothing more strenuous than eating, drinking, reading, or tending to wounds. A character may spend up to 3 HD at the end of the short rest to recover hit points. For each hit die spent in this way, roll a die, add your Con modifier, then add this to your current hit points. You can decide whether to spend additional hit die after each roll. If it helps you decide how many hit dice to expend, characters regain all hit points after a long rest, and also regain hit dice up to a number of dice equal to half of your total number of hit dice. E.g., a character with three hit dice total who spent two hit dice during this short rest would recover one hit die after a long rest.

I want you guys to tell me what you do after the short rest. Staying to explore the outpost (if so, where?), leaving (if so, by the north, west, or south passageway?), or some other course of action?
 
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