Raza Thulcandra

Raza would welcome the conversation with Kamael, but later. Now, bones. If there were fresh ones then they would dine well. Presuming, of course, that whatever scattered the bones could be dealt with. Raza wondered if she could persuade the arrogant, bald one to wander out and draw the attention of whatever it was that had fed here. Probably not, so she edged forward, following Kamael.
Raza paused, listening. She looked at the distant door and readied herself to move along the edge of the chamber towards it.
[sblock=OOC]
Raza stealth: 1D20+4 = [5]+4 = 9
Not fond of that roll, so I'll use my inspiration to roll again:
Raza stealth: 1D20+4 = [12]+4 = 16
Move to E7[/sblock]
[sblock=Raza, in brief]
[size=+1]
Raza Thulcandra[/size], halfling Druid 3
Initiative: +2;
Inspiration: No
AC: 13,
Current: 13;
HP: 20/24;
Speed: 25 ft
Str 8 (-1),
Dex 15 (+2) ,
Con 14 (+2),
Int 11 (+0),
Wis 15 (+2),
Cha 12 (+1)
Conditions: Darkvision (8 hours)
Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14
In Hand: flame
Spells Prepared: (5)
(Grimoire)
- 2nd level: 1/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
- 1st level: 3/4; Cure Wounds*, Faerie Fire, Goodberry
- Cantrips: Druidcraft, Mold Earth, Produce Flame
* can be cast at higher level
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 0/2
Wild Shape 1/2 (1 hour duration)
Stuff:
1 lb salted fish
[/sblock]