D&D 5E Out of the Abyss IC


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Raza moved forward to E12 and flung flame at a skeleton attacking Solace, but missed.


OOC: Next up is Solace, [MENTION=23484]Kobold Stew[/MENTION]! Map update later today. Also, noted re: all dmg to Skelly 1, [MENTION=6799753]lowkey13[/MENTION]. (hahahahah, GE, for the nickname)



V9VsqhB.jpg

https://docs.google.com/drawings/d/1Dz_SGxDMJm7CAsOQLTmIaFwI2Aq3mdhg7nQYSn0FRPI/edit
 
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(apologies for dropping the ball here, folks).

Solace is startled to see the skeletons materialize and approach, and as they do she realizes she has not planned well for this circumstance. She lowers the crossbow instinctively and draws her rapier. She steps to the side, out of the reach of one of the skeletons, dodging to try to avoid its swing, and swings with her rapier at the one still in front of her. She then continues to move towards the door she had been heading for.

OOC: Okay.
- can't do TWF because crossbow is not a melee weapon (what is the purpose of its light quality then?).
- don't have advantage, and rakish audacity only kicks in if there is a single opponent.
So:

Move to E17, provoking an opportunity attack from S8.
Attack S7, with Rakish audacity. [roll0]. If a hit [roll1] damage, plus [roll2] from sneak attack.

EDIT: fumble. :P
 

"Thanks Brinn", Kamael breathed a sigh of relief as the monk moved in front of him. "Looks like Kago is a bit exposed, let's see what I can do to that big creature!"
OOC: Bonus Action: use 2 sp to Quick cast an Earthen grasp spell, creating an earthen hand at J15.Minotaur skeleton strength check DC13 or [roll0] bludgeoning damage.Wild Magic check:[roll1]Action: activate earth hand to grab/squeeze Minotaur skeleton - strength check again or [roll2] bludgeoning damage.If either check fails, Minotaur skeleton is restrained.
[sblock=status]Kamael hp 17/17 AC 15Inspiration yes, Tides of Chaos no, Concentrating yesSlots 3/4 1/2SP: 0/3HD: 1/3[/sblock]
 
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Solace moved to edge beyond the reach of Skeleton 8, but the creature was lightening quick and slashed at her with preternatural speed, hitting for 5 points of damage. The blow felled Solace, who lay in a heap in place; this day had been unkind to her.

Kamael transmuted a hand of compacted soil that formed in the square next to Kago. The hand grasped at the minotaur skeleton, squeezing the ginormous skeletal being in place and dealing 24 points of damage. The minotaur bellowed once again, its cries ringing throughout the cavern's expanse. The hand squeezed tighter, but failed to clutch quite as firmly as Kamael intended; the hand dealt an additional 2 point of damage.

OOC: Solace's action next round will need to be a death saving throw, if no healing has occurred by then. Kago's up, [MENTION=23298]industrygothica[/MENTION]! To clarify, a character without darkvision (whether natural or via magic) who steps outside the nimbus of dim light shed by the light spell will be plunged into darkness and suffer the blinded condition (disadvantage on attack rolls, and attack rolls made against you are made with advantage).



m6Kt3MA.jpg

https://docs.google.com/drawings/d/1Dz_SGxDMJm7CAsOQLTmIaFwI2Aq3mdhg7nQYSn0FRPI/edit


Initiative:
Brinn 24
Skeleton 20
Minotaur Skeleton 20
Raza 16
Solace 12
Kamael 6
Kago 1
NPCs 1

[sblock=DM]Skeleton 1 (F11) 1/13
Skeleton 2 (G11) 13/13
Skeleton 3 (K13) 13/13
Skeleton 4 (K14) 13/13
Skeleton 5 (L22) 13/13
Skeleton 6 (I15) 13/13
Skeleton 7 (E16) 13/13
Skeleton 8 (E18) 13/13
Minotaur Skeleton (K15, K16, L15, L16) -26/__
Shuushar (C2) 15/18
Stool (C1) 3/7
Turvey (E1) 2/33
Jimjar (G1) 6/27[/sblock]
 
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Kago starts his swing low and brings his warhammer up hard toward the oversized skeleton's exposed mandible.


[SBLOCK=If that hits]The force of the swing brings Kago's arm crossed in front of him, and he quickly snaps it back for a quick, hard strike at the creatures sternum.
OOC: Use War Priest ability for a bonus action attack vs. the minotaur, hopefully still with advantage since he's still restrained.
War Priest: Warhammer strike vs. restrained skeletal Minotaur (with advantage): 1D20+5 = [3]+5 = 8; 1D8+3 = [6]+3 = 9
1D20+5 = [9]+5 = 14; 1D8+3 = [2]+3 = 5
[/SBLOCK]




Code:
[B]AC:[/B] 18; [B]HP:[/B] [COLOR=#FF000]14[/COLOR]/21
[B]Initiative:[/B] -1
[B]Saves:[/B] WIS +4, CHA +2
[B]Passive Perception:[/B] 12
[B]Languages:[/B] Orc, Common, Goblin
Darkvision 60 ft.
[B]Skills:[/B] Athletics +5, Insight +4, Medicine +4, Survival +4
[B]Stats:[/B] Str 16 (+3), Dex 8 (-1) , Con 13 (+1), Int 10 (+0), Wis 15 (+2), Cha 10 (+0)

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No
-[B]Channel Divinity available[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No (recharge after a long or short rest)
-[B]War Priest[/B] (bonus action, 2 uses per long rest): 1.[[COLOR=#FF0000]X[/COLOR]] 2.[ ]

[B]Spell Slots:[/B] 4, 2, 0, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B]  2, 2, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (5) [URL="http://ephe.github.io/grimoire/"](Grimoire)[/URL]
[LIST]
[*][B]Cantrips:[/B] Sacred Flame, Spare the Dying, Thaumaturgy
[*][B]Domain Spells:[/B] Divine Favor, Shield of Faith, Magic Weapon, Spiritual Weapon
[*][B]1st Level:[/B] Command (*), Cure Wounds (*), Guiding Bolt (*), Healing Word (*)
[*][B]2nd Level:[/B] Prayer of Healing (*)
[/LIST]
(*) can be cast at higher levels
 
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End of Round 1, start of Round 2

Bits of the minotaur skeleton's jaw dashed in a spray of bone shards at Kago's warhammer blow, followed in short order by a mighty blow to the sternum, which caved inward. By the end of Kago's merciless attack, the minotaur was skull-less, and Kago could see terrain features of the cavern walls through a gaping hole in the thing's breast. Kago's warhammer dealt a total of 32 points of damage to the minotaur skeleton.

Turvey and Jimjar looked at one another and nodded silent agreement, then bolted forward. The loud bellowing from the minotaur skeleton, however, halted the pair's progress; Jimjar screeched to a stop, Turvey banging into him from the side. For now, the pair hung back. At the very rear of the line formation, Shuushar motioned to the myconid sproutling, "Come, youngling. I'll watch over you, but we should not be so far removed from the others. Safety in numbers." Shuushar blinked once slowly when the minotaur skeleton bellowed yet again. "And as odd as it may seem, I deem it safer closer to the others." The kuo-toa cast a backward look into the rear tunnel.

OOC: End of Round 1, start of Round 2. Brinn is up, [MENTION=6799753]lowkey13[/MENTION]! The minotaur skeleton is restrained (PHB 292). The restrained condition grants advantage to attack rolls against the minotaur skeleton, and its attacks on others suffer disadvantage. Also, the minotaur skeleton suffers disadvantage on Dexterity saving throws. Finally, while restrained its speed is 0. [MENTION=23298]industrygothica[/MENTION], I have this use of war priest as Kago's second and final use of war priest until he refreshes with a long rest. Let me know if that does not match your notes.


uQ7UoBD.jpg

https://docs.google.com/drawings/d/1Dz_SGxDMJm7CAsOQLTmIaFwI2Aq3mdhg7nQYSn0FRPI/edit


Initiative:
Brinn 24
Skeletons 20
Minotaur Skeleton 20
Raza 16
Solace 12
Kamael 6
Kago 1
NPCs 1

[sblock=DM]Skeleton 1 (F11) 1/13
Skeleton 2 (G11) 13/13
Skeleton 3 (K13) 13/13
Skeleton 4 (K14) 13/13
Skeleton 5 (L22) 13/13
Skeleton 6 (I15) 13/13
Skeleton 7 (E16) 13/13
Skeleton 8 (E18) 13/13
Minotaur Skeleton (K15, K16, L15, L16) -58/__
Shuushar (D4) 15/18
Stool (D3) 3/7
Turvey (E6) 2/33
Jimjar (F6) 6/27[/sblock]
 
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Round 2

Brinn's kick missed, but his first fist pummel annihilated Skeleton 2, whose bones clattered to the jagged limestone floor as Brinn dealt 12 points of damage. Brinn didn't knock Skeleton 2 to the ground, but it mattered not since he jammed Other Fist into Skeleton 2, dealing 12 points of damage and destroying his second skeleton. Brinn noticed his fist seemed unusually effective against the bag of bones; he'd obliterated two skeletons in short order.

Skeleton 7 and Skeleton 8 left Solace and turned to hack with pitted short swords at Raza. The skeletons moved with alacrity; they were quick, quicker than mortals, certainly, and moved with a loping gait. Both Skeleton 7 and Skeleton 8 missed Raza, who proved too doughty and resisted their blows. Skeletons 3, 4, and 6 swarmed Kago and went at the orc with fury, raining blows. Two strikes missed, but Skeleton 6 slipped its short sword into the joint of Kago's couter, dealing 4 points of damage to his tender elbow area. Meanwhile, the Minotaur Skeleton broke free of Kamael's earthen hand, and started backing up, away from Kago.


OOC: The Minotaur Skeleton is attempting to move out of Kago's reach, so Kago may take an opportunity attack on it if you wish, [MENTION=23298]industrygothica[/MENTION]. If the OA misses, I will adjudicate the remainder of the Minotaur Skeleton's turn when I adjudicate Raza's turn. Speaking of Raza, [MENTION=40413]GlassEye[/MENTION], she's up!



ijRyNLp.jpg

https://docs.google.com/drawings/d/1Dz_SGxDMJm7CAsOQLTmIaFwI2Aq3mdhg7nQYSn0FRPI/edit


Initiative:
Brinn 24
Skeletons 20
Minotaur Skeleton 20
Raza 16
Solace 12
Kamael 6
Kago 1
NPCs 1

[sblock=DM]Skeleton 1 (F11) dead...no...undead...well..."unmoving"...or, better, DESTROYED!
Skeleton 2 (G11) OBLITERATED
Skeleton 3 (K13) 13/13
Skeleton 4 (K14) 13/13
Skeleton 5 (L22) 13/13
Skeleton 6 (I15) 13/13
Skeleton 7 (E16) 13/13
Skeleton 8 (E18) 13/13
Minotaur Skeleton (K15, K16, L15, L16) -67/67 YARD O' BONES!
Shuushar (D4) 15/18
Stool (D3) 3/7
Turvey (E6) 2/33
Jimjar (F6) 6/27[/sblock]
 
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