Plain ol' Fighters: Likes & Dislikes?

Nyaricus said:
what thinks ye of my 'light armoured fighter' fix upthread?
I don't think light armored Fighters need a fix--at least, not any more than heavy armored fighteres do. I've played a light armored Fighter from 6-22nd level and the heavy-armored Fighters in the party considered me to be more powerful than they were.

I do like the more general Fighter fix you propose, and it doesn't seem very unbalancing.
 

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Jdvn1 said:
I don't think light armored Fighters need a fix--at least, not any more than heavy armored fighteres do. I've played a light armored Fighter from 6-22nd level and the heavy-armored Fighters in the party considered me to be more powerful than they were.

I do like the more general Fighter fix you propose, and it doesn't seem very unbalancing.
hmmm, well I was just putting out thoughts, anyways :)

Thanks for the lovin' on my revised fighter, btw :) My 'What DO you DO for...?' threads are really helping me and my game. I have a few new classes that in the next few months I will deluge (sp?) the HR boards with once I am done creating them :D
 

Galeros said:
Like: Lots of feats, which means you have lots of options for combat. I have a sixth level Fighter who Dual Wields and he is a blast to play. :)

Dislike: Small skill list and a low amount of skillpoints lead to me not being able to do much but fight. :(
I concur with this. I don't want to have to multiclass to get more skills. I also find it irritating that there are a couple of classes that don't get any Knowlege skills. So a fighter can't even know about the area he lives in unless he has a high Int modifier. What's up with that?
 

green slime said:
Then people wonder what to do when the fighter gets himself killed bravely protecting his "party", and he is further penalised XP, when raised. I've seen this so many times I could cry.

Its so obvious, that in some games, people who play fighters should be made to wear Dunce caps. Maybe then the DM would wake up.

There are certain parties in which a properly roleplayed tank should probably demand a double share of all loot. Or simply walk.

If the DM gives extra XP for utility outside combat, then that is major (dis)favoritism, yes. A fair DM would give a reasonable share of such rewards to any Fighter who is roleplayed enthusiastically outside of combat.
 

I think that no PC class should have fewer than 4 + Int skill points per level. It should not be a huge sacrifice to buy up a cross-class skill. As is, it is close to prohibitively expensive.

Fighters suffer from this anemia in spades, as their class skills are rather uninspiring -- Ride, Jump, Climb, and a rank or two of Language. Bleeh!
 

Nyaricus said:
hmmm, well I was just putting out thoughts, anyways :)
Well, I do like seeing people's thoughts. Why else would I be on EN World? I just think they all suck. ;) Just kidding--I do tend to prefer very few houserules, but I can see how some of the proposed ones would improve a game, so I'd consider using some of them.
 

Several of the DM's in my group have houseruled that Know: Local is a class skill for all classes and I also HR'ed that Know: Tactics and Strategy was a fighter class skill (although no one took this up).

Other than hitting things, lifting things, and however you RP the class, there is not a lot that the fighter is good at. Even the ability to appraise weapons, armours, etc would be a boost.

A high level fighter also often has to take sub-optimal feats because you already have taken the good/themed ones. By sub-optimal I mean ones that dilute the theme you are trying to play or a feat that is available to almost anyone else at a low level. There are only a couple of fixes in PHBII.
 

Likes:
* access to most weapon proficiencies and all armor proficiencies.
* access to many feats

Dislikes:
* Feats are boring for most fighters. FIX: add "style" feats similar to martial art style feats.
* No free access to Exotic Weapon Proficiency. They fight, they learn weapons. Why not let 'em use crazy weapons too? FIX: Let 'em get a free EWP every 5 levels, mebbe.
* No magic. In the RAW, only the Barbarian, Fighter, and Rogue have no access to any spells. Thank god that Use Magic Device is now open to all classes... but still a cross-class skill for Fighters! FIX: If a Psychic Warrior can learn tricks, why not the Fighter?
* Dumb skill list. FIX: See below.

This is just a thought:

True 20/Blue Rose made a perfect fix for this kind of skill silliness. Characters in said game can choose a number of skills to create their "class list"; once chosen, they automatically get 4 skill ranks in said skill at level 1, and automatically get +1 point at every level thereafter.

So, if you wanted a Fighter with nothing but Knowledge skills, you could just pick all Knowledge skills and Bob's your uncle. It makes learning NEW skills impossible, but you could always houserule access to a new skill at or every X level in the same manner as feat acquisition.
 
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Jdvn1 said:
Well, I do like seeing people's thoughts. Why else would I be on EN World? I just think they all suck. ;) Just kidding--I do tend to prefer very few houserules, but I can see how some of the proposed ones would improve a game, so I'd consider using some of them.
Yeah, EN World has definitly helped my game too. There are also many people (heck, even you Jdvn1) who I consider to be buddies from EN World :)

Out of the 'fixes' I listed above, treating a fighters ability scores as if it were two points higher when choosing fighte feats is probably my favourite fix, with the Floating Bonus Feat a close second :)
 


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