D&D 5E Planescape, Bigby, Phandelver and the Deck of Many Things: Covers & Details Revealed!

See the covers of all the upcoming releases!

The covers of the upcoming D&D books — including Planescape, Glory of the Giants, and the Deck of Many Things have been revealed.

  • August 15th -- Bigby Presents: Glory of the Giants ($59.95)
  • August 15th -- The Practically Complete Guide to Dragons ($39.95)
  • September 19th -- Phandelver and Below: The Shattered Obelisk ($59.95)
  • October 16th -- Planescape: Adventures in the Multiverse ($TBA)
  • November 14th -- Book of Many Things ($TBA)

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Coming August 15th with two variants. Lore about giants, 76 stat blocks, feats, and a giant subclass.


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3 hardcovers in a boxed set-- 96 page guide to Sigil, 64-page bestiary, and 96-page adventure, along with a poster map and DM screen. Coming October 16th.


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224-page adventure for levels 1-12, poster map, 16 new monsters. Coming September 19th.


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66 illustrated cards, 192-page book with lore, character options, magic items, and monsters, 80-page card reference guide, all in a slipcase. Coming November 14th.​


 

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While the MtG version of the Naiad ended up in Candlekeep Mysteries, it's origin is mythology and D&D lore already had Naiads. I believe this is the first time they took completely MtG creatures that were created for MtG specifically, no outside source, and introduced them to mainstream D&D. This of course allows them to also use the lovely MtG art.

Does this set presidence for MtG creatures finding their way into classic D&D settings like FR or Planescape? Could we find say Battleforce Angels on Mount Celestial or Firemane Angels on Aborea or Theros demons in the Abyss as was hinted at in Moot? MtG Archons added to the Mount Celestia Archon Hierarchy?
 

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Haven't picked it up personally yet, so can't speak to the substance or quality of the book itself, but here's the raw text of the table of contents from Beyond:

Diancastra’s Saga​

  • Glory of the Giants
  • Annam and the Giants
    • Giantkind
    • Giants of Many Worlds

Ch. 1: Character Creation​

  • Subclass Option
  • Backgrounds
    • Giant Foundling
    • Rune Carver
  • Big Heroes, Big Stories
  • Feats

Ch. 2: Giants in Play​

  • Roleplaying Giants
    • Size
    • Age
    • Volume
    • Pride
    • Names
  • The Ordning
    • Giants and the Ordning
    • Rejecting the Ordning
    • Origin of the Ordning
  • Gods and Religion
    • Gods of the Ordning
    • Annam and the Ordning
    • Interloper Gods
    • Gods and Adventures
  • Social Structures
    • Recluse
    • Exile
    • Band
    • Family
    • Steading
    • Settlement
  • Organizations
    • Hidden Rune
    • Stewards of the Eternal Throne
    • Worldroot Circle

Ch. 3: Giant Adventures​

  • Encounters
    • Using the Tables
    • Giantkind Encounters
    • Connected Creatures
  • Adventures
    • Adventure Models
    • Giant Patrons
  • Campaigns
    • A World of Giants
    • Campaign Events
    • Giants and Other Ancients
    • Giants of Myth

Ch. 4: Giant Enclaves​

  • Using Enclaves
    • Giant Enclave General Features
  • Annam’s Cradle
  • Ashen Grotto
  • Dreamer’s Reach
  • Endless Rockslide
  • Forest Crystal
  • Forsaken Deep
  • Gale’s Eye Tower
  • Grolantor’s Larder
  • Hiatea’s Hearth
  • Horizon’s Edge
  • Howling Iceberg
  • Karontor’s Hold
  • Misty Vale
  • Runic Circle
  • Singing Sands
  • Star Forge
  • Thundering Observatory
  • Worldroot Sapling

Ch. 5: Giant Treasures​

  • Giant Bags
    • Cloud Giant Bags
    • Fire Giant Bags
    • Frost Giant Bags
    • Hill Giant Bags
    • Stone Giant Bags
    • Storm Giant Bags
  • Relics of Giant Realms
    • Kinds of Treasure
  • Magic Items
    • A Note about Size
    • Magic Item Descriptions

Ch. 6: Bestiary​

  • Bag Jelly
  • Barrowghast
  • Cairnwight
  • Cinder Hulk
  • Cloud Giant Destiny Gambler
  • Cloud Giant of Evil Air
  • Death Giants
    • Death Giant Reaper
    • Death Giant Shrouded One
  • Dinosaurs
    • Aerosaur
    • Altisaur
    • Ceratops
    • Regisaur
  • Dust Hulk
  • Echo of Demogorgon
  • Ettin Ceremorph
  • Fensirs
    • Fensir Devourer
    • Fensir Skirmisher
  • Firbolgs
    • Firbolg Primeval Warden
    • Firbolg Wanderer
  • Firegaunt
  • Fire Giant Forgecaller
  • Fire Giant of Evil Fire
  • Fire Hellion
  • Flesh Colossus
  • Fomorians
    • Fomorian Deep Crawler
    • Fomorian Noble
    • Fomorian Warlock of the Dark
  • Frost Giant Ice Shaper
  • Frost Giant of Evil Water
  • Frostmourn
  • Fury of Kostchtchie
  • Gargantua
  • Giant Goose
  • Giant Lynx
  • Giant Ox
  • Giant Ram
  • Giant Tick
  • Gigant
  • Goliath Giant-Kin
  • Grinning Cat
  • Hill Giant Avalancher
  • Lightning Hulk
  • Maw of Yeenoghu
  • Mist Hulk
  • Mud Hulk
  • Rime Hulk
  • Runic Colossus
  • Scions of Giants’ Gods
    • Hill Scion
    • Cloud Scion
    • Stone Scion
    • Storm Scion
    • Fire Scion
    • Frost Scion
  • Spectral Cloud
  • Spotted Lion
  • Stalker of Baphomet
  • Stone Giant of Evil Earth
  • Stone Giant Rockspeaker
  • Storm Crab
  • Storm Giant Tempest Caller
  • Storm Herald
  • Tempest Spirit
  • Titanothere
  • Trolls
    • Troll Amalgam
    • Troll Mutate

Under "Giants of Many Worlds" what world's get mentioned? Theros? Ravnica? Kaldheim?
 




They've been making a push to (re)establish and expand on the "core" D&D multiverse for some time now and "canonically" connecting it to the Magic multiverse would just serve to blow up Planescape/the Great Wheel right as they're being given new life.

I don't mind them finding ways to port in various creatures that originate in Magic, but at least for the moment, keeping the multiverses "technically" separate and limiting Magic's influence to the occasional crossover setting book and small bundles of character species/subclass/monster options is probably the better approach.
 
Last edited:

Incenjucar

Legend
They've been making a push to (re)establish and expand on the "core" D&D multiverse for some time now and "canonically" connecting it to the Magic multiverse would just serve to blow up Planescape/the Great Wheel right as they're being given new life.

I don't mind them finding ways to port in various creatures that originate in Magic, but at least for the moment, keeping the multiverse "technically" separate and limiting Magic's influence to the occasional crossover setting book and small bundles of character species/subclass/monster options is probably the better approach.
If they want a book on how to merge the two, I'm all for it, but yeah, you also don't plop the Lady of Pain into Dark Sun or Elminster into Greyhawk.
 




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