Iosue
Legend
I voted “Other” because I am unsure about the premise. The DM in D&D requires trust because they are the arbiter/referee of the game. If the players do not have faith in their rulings, the game will quickly go south. There is no commensurate trust necessary for players, other than the basic trust of human relationships. The DM has many responsibilities; of players I can only think of one: to not be disruptive of other players’ fun.
That said, I would say that I have a certain level of confidence in my regular group, the core of which started playing D&D with me in 1987. I know they’re not going to argue or rules-lawyer me (distinct from helping me by reminding of certain rules that might be applicable). I know none of them are trying to get a leg-up on the other players or become the main character. I don’t have this confidence in other groups I’ve DMed for (mostly organized play). You could call this a lack of trust, I suppose. But I’ve never thought of it that way. I just hope for the best while preparing for the worst.
That said, I would say that I have a certain level of confidence in my regular group, the core of which started playing D&D with me in 1987. I know they’re not going to argue or rules-lawyer me (distinct from helping me by reminding of certain rules that might be applicable). I know none of them are trying to get a leg-up on the other players or become the main character. I don’t have this confidence in other groups I’ve DMed for (mostly organized play). You could call this a lack of trust, I suppose. But I’ve never thought of it that way. I just hope for the best while preparing for the worst.