The dexterity and strength modeling used by D&D is a bit of a kludge. It serves a purpose, but there's a point where things are too simplified to try to model things after the real world.
Look at the gymnast ring routines as an example. Do you really believe that doesn't require a higher than average strength to pull off? Yet in a D&D contest, most people would call for just an acrobatics check and the 8 strength would not matter.
That's OK, it's one of the compromises we make to keep the game simple.
Or take a look at LOTR movie. Legoland ... I mean Legolas ... is the embodiment of a high dexterity archer. Yet the uruk-hai were pretty deadly with bows as well (I'm thinking the scene where ***spoiler alert*** Boromir dies). I'd say the uruk-hai relied on strength when shooting their bow, not dexterity.
I don't see a problem with allowing both styles. To keep it simple it's one or the other and not both.
Look at the gymnast ring routines as an example. Do you really believe that doesn't require a higher than average strength to pull off? Yet in a D&D contest, most people would call for just an acrobatics check and the 8 strength would not matter.
That's OK, it's one of the compromises we make to keep the game simple.
Or take a look at LOTR movie. Legoland ... I mean Legolas ... is the embodiment of a high dexterity archer. Yet the uruk-hai were pretty deadly with bows as well (I'm thinking the scene where ***spoiler alert*** Boromir dies). I'd say the uruk-hai relied on strength when shooting their bow, not dexterity.
I don't see a problem with allowing both styles. To keep it simple it's one or the other and not both.