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D&D 5E Precision Attack + SS + CBE is like +2d6 sword

Iry

Hero
Sharpshooter is the true culprit here. A damage bonus combined with two abilities that can negate penalties to hit. Not even GWM does that.

And that's being applied to Ranged, which is somewhat better than Melee already.
 

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FrogReaver

As long as i get to be the frog
Since I have very rarely (in the last 25ish years I have been running maybe twice) seen 2 player both as the same class building for damage at a table. So I don’t get this at all.

I agree but it's not just fighters and fighters. It's fighters and nearly every other martial class.

as I said uo thread if we were playing in my current game and removed the fighter I have (psi warrior play test) and slotted in either a sword and board fighter or your variant human duel cross bow weirder. The sword and board would be MORE help... we have a warlock /sorcer who alreadyis ranged and a rogue... the sword and board fighter would be better equipped to grant the rogue sneak attack (at 5th level that is 3d6 extra damage)

I think that's a debatable assumption. The CBE fighter can engage enemies in melee range with no penalty. This allows the rogue to still get sneak attack.
 

FrogReaver

As long as i get to be the frog
Sharpshooter is the true culprit here. A damage bonus combined with two abilities that can negate penalties to hit. Not even GWM does that.

And that's being applied to Ranged, which is somewhat better than Melee already.

I will add one thing that also is often overlooked. Melee attacks are much easier to get advantage on - though it's often party dependent. So there's some benefit to melee weapons just for that. Is that and higher AC and OA's enough to make melee better than ranged attacks doing equal damage. Maybe...
 

Mort

Legend
Supporter
Small correction made above.

I would say this particular combo does alot of damage. However, I would say that other combinations relying on allies casting buffs like bless also enable the same combo even without precision attack. That to me says the high damage really stems from sharpshooter as most all those other buffs and combinations are mostly fine without it. That said, all this is assuming you consider that the fighter being the damage king is an issue in the first place. It's arguable that he needs the higher damage to really be balanced with other classes. So I personally I'm not trying to make the claim it needs removed - just that we need to understand just how much damage this is actually doing - especially compared to classes that don't use feats for damage.

As seems to be the consensus, sharpshooter is the issue here. As for is it too much? Never seen it used in game so can't say for certain, though my gut feeling is yes - just too many good abilities (that work well together). In one feat.


5e is very forgiving. You don't need optimal builds to perform well. But when you have an optimized build in with a bunch of non-optimized builds it's very noticeable.

I've always held that balance between party members is more important than power level of the party vs. the game or even other parties, so yes, I tend to agree. Is this build too much? Likely not as long as it doesn't trivialize another party members contribution.
 
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FrogReaver

As long as i get to be the frog
(I don't consider GWM overpowered btw)

For fun I looked at a level 9 Barbarian Zealot Barbarian using reckless attack. GWM is pretty similar to a comparable barbarian without GWM if that Barbarian has a +2d6 Greatsword/Greataxe.
 

Mort

Legend
Supporter
For fun I looked at a level 9 Barbarian Zealot Barbarian using reckless attack. GWM is pretty similar to a comparable barbarian without GWM if that Barbarian has a +2d6 Greatsword/Greataxe.

Doing a quick and dirty computation I actually got about 5 points more on average not 7, but since I don't know your assumptions that could be the difference. Still 5 and 7 isn't all that different.

BUT

still don't think it's overpowered. Sharpshooter can be done, literally, from a football field (American) away and nothing will beat it at range (its the only feat that does as much as it does) . Whereas GWM can be beaten in DPR by polearm master (by how much depends on how often the extra AoO attack comes into play, but it's always significant) so it's not the ONLY DPR feat for any given build - and the additional effects for GWM are ribbons while the ones for sharpshooter are extremely useful.
 

FrogReaver

As long as i get to be the frog
Doing a quick and dirty computation I actually got about 5 points more on average not 7, but since I don't know your assumptions that could be the difference. Still 5 and 7 isn't all that different.

You are right, I accidently had my calculating the chance for 1 bonus action attack as the chance for 2 bonus action attacks.

BUT

still don't think it's overpowered. Sharpshooter can be done, literally, from a football field (American) away and nothing will beat it at range (its the only feat that does as much as it does) . Whereas GWM can be beaten in DPR by polearm master (by how much depends on how often the extra AoO attack comes into play, but it's always significant) so it's not the ONLY DPR feat for any given build - and the additional effects for GWM are ribbons while the ones for sharpshooter are extremely useful.

Minor Quibble - GWM additional effects are strong. The are enough to add about +20% damage on their own.
 

Undrave

Legend
I don’t think y’all are getting this.

at level 4:
it requires a +2d6 weapon for a sword and shield fighter with the duelist style, also using precision attack and having 18 dex/str to do comparable damage to the fighter with 1 hand crossbow with 16 dex, archery style, SS, XBE using precision attack

this stays the same all the way up through at least level 11 (I didn’t check beyond that).

*note this includes both PCs raising their primary stat as appropriate on the remaining levels.

honestly, what else do you want out of a ranged Fighter beside damage?

Fighters supposedly give up out of combat utility to be ‘good at fighting’ and you would punish them for being the best as the one thing they can do well? A sniper is supposed to take out target at a distance afterall.

I think the real problem is melee fighters aren’t good enough at control to be as good as the ranged fighters are at damage.
 

Mort

Legend
Supporter
Minor Quibble - GWM additional effects are strong. The are enough to add about +20% damage on their own.

20% seems like a lot.

Assuming your bonus action is free, you get about 5% extra on crits since you get an extra attack (unless you have a crit fishing Str build) and then some for downing enemies (I suppose this is roughly calculable but 15% seems high). How did you get 20%?
 

FrogReaver

As long as i get to be the frog
20% seems like a lot.

Assuming your bonus action is free, you get about 5% extra on crits since you get an extra attack (unless you have a crit fishing Str build) and then some for downing enemies (I suppose this is roughly calculable but 15% seems high). How did you get 20%?

A normal character with 2 attacks can trigger the extra attack on crit 9.75% of rounds.
A raging barbarian does it 18.5% of rounds.

In addition I think it's fair to assume a melee character will kill about 1 enemy on average per encounter (4ish rounds). Getting 1 extra attack in a 4 round fight while making 2 attacks per round means you are getting a bonus action attack on enemy kill 12.5% of the time. That's a 20-30% chance in total for a bonus action attack per turn.
 
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