D&D 5E Purple Dragon Knight = Warlord?

Possibly true, but, then again, slapping around a comatose person isn't going to wake them up. And we can slap Unconcious targets awake.
From medical point of view unconscious person does not respond, unlike sleeping one, to any environmental activities, such as loud noises, shaking, etc. If a reason for being unconscious is any type of major injury, actions like slapping them or splashing cold water on their face could even finish them off.
 

log in or register to remove this ad

From medical point of view unconscious person does not respond, unlike sleeping one, to any environmental activities, such as loud noises, shaking, etc. If a reason for being unconscious is any type of major injury, actions like slapping them or splashing cold water on their face could even finish them off.

Which pretty much, at least from my read, lines up with how the (general) unconscious condition works in 5e. If @Hussar is referring to the sleep spell... well that's a spell that imposes special rules on the general unconscious condition to simulate being asleep as opposed to true unconsciousness...
 

I agree that unconscious from injury = can't hear.

Though i still would like the warlord to (optionally) have the a touch action to bring someone back. (similar to the healer feat).
 

How do you wake people up in your world? Do alarm clocks and roosters not work? After all, if I'm unconscious, loud noises wake me up, so, I'm capable of hearing, even while unconcious. Note, I cannot take actions or reactions, so, I cannot make skill checks while unconscious. But, hearing something isn't a skill check. There is no Listen skill in 5e. There's Perception, but, that's different, and not applicable here since the PDK wants me to hear him. I'm in range, I can hear him. "Unaware of its surroundings" doesn't mean I'm in a coma state. Not when I can come back from it so easily.

Can an alarm clock or rooster wake a person who was just beaten into unconsciousness? Because it sounds like your arguing it can.

Yup. Inspirational Recovery is predominantly Emotional, not Intellectual. Emotion is mostly an instinctive, non-rational thing - not one of understanding. Not only is emotion to a large extent, uncontrollable - our cognition is informed by emotion

So, does a character who drops to 0 hp and is hit with a fear effect (say, a dragon's fear aura) need to make a save as well? Fear is a emotional response to stimuli (such as a dragon's roar) and I can certainly see a fallen foe jumping up with a burst of adrenaline and running for his newfound life away from the source until he collapses and returns to "unconscious".

I agree that unconscious from injury = can't hear.

Though i still would like the warlord to (optionally) have the a touch action to bring someone back. (similar to the healer feat).

Work for me.

From medical point of view unconscious person does not respond, unlike sleeping one, to any environmental activities, such as loud noises, shaking, etc. If a reason for being unconscious is any type of major injury, actions like slapping them or splashing cold water on their face could even finish them off.

Agreed.
 

I have no problems with this interpretation. I would point out though that "unconscious from injury" is not strictly RAW (although certainly not an unreasonable interpretation). In D&D, unconscious is unconscious. Since the unconscious individual cannot take actions, failing a saving throw from dragon fear wouldn't matter - the character can't move or do anything else. Unconscious characters however, can be awakened by shaking - since that is how you can break the effects of Sleep or various other spells.

And, really, who's to say that shaking someone awake isn't how you stabilise a "dying" character? Combat is abstract enough that there's nothing saying you cannot interpret things that way. Player gets clobbered in the head by some attack, knocked out (unconscious) and the other PC's rolls a Medicine check and stabilizes him by slapping him around a bit. There's nothing in the rules that counters this interpretation.
 

Unconscious as a condition means that you are "unaware of your surroundings."

Being asleep would seem to be different, since you are not entirely unaware of your surroundings.

As a spell, Sleep makes you unconscious, which is why shouting at someone who is under the influence of the spell isn't the same as shouting at someone who is snoring on the other side of the campfire.
 

So, does a character who drops to 0 hp and is hit with a fear effect (say, a dragon's fear aura) need to make a save as well? Fear is a emotional response to stimuli (such as a dragon's roar) and I can certainly see a fallen foe jumping up with a burst of adrenaline and running for his newfound life away from the source until he collapses and returns to "unconscious".

If that's the way you see it for your games, and the way you want to rule it, that's cool.

Personally, I'd likely say that fear - even Dragon Fear - would pale in comparison to the fear a dying character is dealing with - the very real fear of actually occuring death, rather than just the perceived (or supernaturally induced) fear of potential death.

But your game, your rulings.:cool:
 


I have no problems with this interpretation. I would point out though that "unconscious from injury" is not strictly RAW (although certainly not an unreasonable interpretation). In D&D, unconscious is unconscious. Since the unconscious individual cannot take actions, failing a saving throw from dragon fear wouldn't matter - the character can't move or do anything else. Unconscious characters however, can be awakened by shaking - since that is how you can break the effects of Sleep or various other spells.

No you cannot awaken unconscious characters by shaking them. You can disrupt the sleep spell by shaking someone... please refer to exactly what spells are in 5e.

And, really, who's to say that shaking someone awake isn't how you stabilise a "dying" character? Combat is abstract enough that there's nothing saying you cannot interpret things that way. Player gets clobbered in the head by some attack, knocked out (unconscious) and the other PC's rolls a Medicine check and stabilizes him by slapping him around a bit. There's nothing in the rules that counters this interpretation.

To hit someone you make an attack roll... not a Medicine check.
 


Remove ads

Top