Actually it's arguable that the marshall was also an incarnation of the warlord by another name in a different edition... same basic premise different implementation.
It's also arguable whether it was even really a D&D class.
Putting that aside for a moment why do you presume that the 4e warlord satisfied all fans of the warlord?
I'd love to see /more/ from the 5e Warlord than from the 4e. The 4e warlord is just a minimum 5e needs to shoot for - and hopefully surpass.
You can be a fan of something and still believe it can be improved, changed, etc.
Sure, that's why there was no edition war. No one objected to a new edition changing & improving D&D.
...Oh, wait.
to better matchup with your preferences so your argument of there being only one incarnation does not then logically lead to... every fan of the "warlord" was satisfied by the 4e implementation of the warlord...
That's exactly what it leads to. If you didn't like the only version of the class the game ever presented, you wouldn't be a fan of that class. You might like it and want /more/ from it, as well, certainly...
Totally disagree with your comparison. That feat allowed you to use inspiring word 1x a day...
And take more feats ('small' feats, remember) to swap in other exploits if you wanted to. It's just sort of dipping a toe in, but still remaining essentially whatever your other class is. A battlemaster or PDK is still very much a fighter, a tough, high-DPR multi-attacking weapon-user. A mastermind is still very much a Rogue, a sneak-attacking skill specialist.
Again you're speaking for "fans of the warlord" as if you or even those on this site are an accurate representation of the majority of warlord fans
As an actual fan of the Warlord, I don't feel too bad about that. I may be more vocal, I may be a little bit more motivated than other Warlord fans who find one or more existing 5e classes worth playing, but, at least I have an idea where we're coming from.
You mean hasn't happened for you...
We don't have a Warlord class in 5e yet, that's not a matter of opinion or perspective. It's what this whole temporary forum is about.
Man, if I had a nickel for every time I read the word "strawman" on this site....
Frequent less than legitimate use of a term doesn't invalidate legitimate use.
Anyway, you're kinda twisting my words a little, don't you think?
Not in the least, no. And, are they even your words, or are you just referencing things others have said?
Healing people in the middle of combat, at range, is a magical effect.
'Healing' in the sense of making wounds
magically disappear, sure. Not what the Warlord does. Take another imaginary nickle out of petty cash.
Why would there be a need to balance sources? I understand the desire to be able to do a more "low magic" setting and campaign,
That is, indeed, one reason.
but other than that I don't see much need or use for dividing things up as coming from sources.
It shouldn't be a major issue, it's just something 4e actually did. 4e Sources were more granular, but 5e still has a distinction between magic, the supernatural not-magic of psionics, and the abilities of the handful of sub-classes without any supernatural abilities. That there are classes that primarily have magic, primarily have psionics, and don't have either at all, means that there needs to be some 5e-style balance (not much, just enough that the DM can keep each character relevant, some of the time) among those three Source-like, but not-Source divisions.