Jimlock
Adventurer
Making an attack is also a standard action. My reading of CDG is that it's a full round action that subsumes into it another action that deals damage and is capable of landing a crit; ie, if it's an attack with a weapon. Rays deal damage in the same manner as weapons.
Of course, there's also the RAI v RAW here. To my mind, it seems logic that if one can do it with a crossbow, one should be able to do it with a scorching ray-- and much more dramatically!![]()
Even though that's RAI and not RAW as u say, I totally agree.
Some more info on the subject:
RC p132
WEAPONLIKE SPELLS
Developing attributes that support your spellcasting ability is an important aspect of how effective you are as a spellcaster. Such development occurs outside adventures and is most relevant when dealing with spells that function like weapons in certain respects. Any spell that requires an attack roll is weaponlike. Most weaponlike spells also deal some form of damage—lethal damage, nonlethal damage, ability damage, or ability drain. Some bestow negative levels, or they grant conditions or penalties.
You can use some combat- enhancing feats to improve the effectiveness of weaponlike spells. For the purpose of taking combat-enhancing feats, weaponlike spells fall into two categories— ranged spells and touch spells. Ranged spells include those that re- quire ranged touch attack rolls, such as rays and hurled missile effects. This category also includes spells that generate effects that act as ranged weapons and require ranged attack rolls. Touch spells include any damage-dealing spells that have a range of touch.