Ranged weapon in Melee

Mars

First Post
How do you handle the possibility of hitting a friend/ally when firing a ranged weapon into melee? Do you automatically hit them if you miss by 4 as the PHB suggests? It seems there should be another roll involved to determine if they do damage, hit a shield, etc.
 

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Well, if you don't have precise shot you take that -4 to hit. And then you also have to apply the cover rules and chance to hit cover.
 


It's a bit cumbersome, but here is the complete rule.
If it ever becomes important to know whether the cover was actually struck by an incoming attack that misses the intended target, the DM should determine if the attack roll would have hit the protected target without the cover. If the attack roll falls within a range low enough to miss the target with cover but high enough to strike the target if there had been no cover, the object used for cover was struck. This can be particularly important to know in cases where a combatant uses another combatant as cover. In such a case, if the cover is struck and the attack roll exceeds the AC of the covering combatant, the covering combatant takes the damage intended for the target.

If the covering combatant has a Dexterity bonus to AC or a dodge bonus, and this bonus keeps the covering combatant from being hit, then the original target is hit instead. The covering combatant has dodged out of the way and didn't provide cover after all. A covering combatant can choose not to apply his Dexterity bonus to AC and/or his dodge bonus, if his intent is to try to take the damage in order to keep the covered combatant from being hit.
 

Ok, Ki Ryn posted this, but it was put together by Caliban:

Firing in to Melee explained in detail:

There are two primary factors that come into play when you are shooting at someone who is in melee with an ally of yours: The modifier to your attack roll (for firing into melee) and the modifier to your target's AC (if an ally is providing cover for the target). These two modifiers are separate, as it is possible for an ally of yours to be providing cover to your target even if they aren't in melee with them, and it's possible for an ally to be in melee with your target without providing any cover for them.
The -4 penalty to your attck roll is because you have to aim more carefully to avoid hitting your ally.
· If your target is at least 10 feet away from you ally (such as when you are fighting a creature with Reach), then you avoid the -4 attack penalty. (See Players Handbook, page 124)
· If you have the Precise Shot feat, then you negate the penalty altogether. (See Players Handbook, page 84)

The Cover modifier to your targets AC only comes into play if one of your allies is between you and your target (or the part of your target you are aiming at if they take up more than one square). If you draw a line from the center of your square to the center of your target's square, and it passes through the square an ally is in, then they are providing Cover to the target. The amount of cover depends on the relative sizes of your ally and the target (See page 133 of the Players Handbook, Table 8-9: Cover):
· If your ally is two size categories (or more) smaller than the target: No cover, +0 to target's AC.
· If your ally is one size category smaller than the target: 1/4 cover, +2 to target's AC.
· If your ally and the target are in the same size category: 1/2 cover, +4 to target's AC.
· If your ally is one size category larger than the target: 3/4 cover, +7 to target's AC.
· If your ally is two size categories larger than the target: 9/10 cover, +10 to target's AC.
· If your ally is three size categories larger than the target: Total Cover, you can't even see the target.
· If the target has a Tower Shield, the shield spell, or is hiding behind a wall, then they may already have an AC bonus from cover. Only use the highest AC modifier from cover, do not add them together.
· If you have the Sharp-shooting feat from the Sword and Fist (page 9), then you get a +2 bonus on attack rolls when your target has an AC bonus from cover.

If your ally is providing cover to your target, it is possible to miss the target and hit your ally instead. It is also possible for a nimble ally to dodge out of the way at the last moment and not actually provide any cover to the target at all. (See Players Handbook, page 133.) To see if this happens, follow these steps:

1. Make your attack roll as normal, and check it against the targets' AC (including the cover bonus).
· If you exceed their total AC, then you hit them despite the cover.

2. If you miss them because of the cover bonus to AC your ally provided, then compare your attack roll with the your ally's flat-footed AC (even if they have Uncanny Dodge).
Their flat-footed AC is their normal AC, minus any AC bonus from Dexterity or from Dodge bonuses. Always use the original attack roll; do not roll the attack again.
· If your attack roll is below your ally's flat-footed AC, then your shot hit them but did not penetrate their armor. No damage is dealt.
· If your attack roll is above your ally's flat-footed AC, then you either hit your ally or they dodge the attack at the last moment. Now compare the attack roll to your ally's full AC.
· If you miss your ally because of the additional AC from their Dexterity or Dodge bonuses, then they sidestepped the shot, and it continues on to hit the original target.
· If you hit your ally even with the additional AC from their Dexterity or Dodge bonuses, then they were not able to get out of the way, and the attack penetrated their armor. They take the damage.

IceBear
 


I have to go with Hong on this one, although I don't understand the difficulty? If you don't have precise shot, you take a -4 to shoot into combat (no chance of hitting your ally for this reason). If your ally is between you and the person you are shooting, you take a minus based on how much cover that person provides (-4 for medium sized creatures I believe). If you miss what you are shooting at, but WOULD have hit had you not had the cover minuses, you hit the cover instead.

Seems easy enough.

TLG
 

I like Ki'Ryn's post that IceBear was so kind to repost for us.

I think that the rules description was so long because who ever originally wrote this did not want any of you yahoos hacking it to pieces. They knew that some of you were too lazy to read the entire posting, and hence your posts after said posting.

It makes complete sense if you just took the time to read it.

Hong I am disappointed in you.
 

I think that the 4 paragraph rule is great if you really need to know where that arrow went. Like it could change the way the campaign is going.

But if it isn't just keep it simple.

Thats how I would go about it.
 

Yeah, I agree the the KISS (Keep It Simple Stupid) ruling is nice, but how are you to know when it would be detremental to your campaign, or not?
 

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