D&D (2024) Ranger 2024 is a bigger joke than Ranger 2014:

Horwath

Legend
Overall I think People are attempting to warp the Ranger to a playstyle that D&D was no base around and them being upset that it is wonky after it happens



The whole point of Concentration is so PCs can't stack buff spells.

The more you promote short duration stackable buffs the more the game shifts to late stage 3e if the DM doesn't intervene.

We have one person who wants HM with no concentration.
We have another person who wants HM with no action
We have another person who wants HM with more damage

Sounds like people just want power.
2014 ranger wasn't weak. And 2024 ranger is much stronger AND more versatile.

The other classes should be brought DOWN to match ranger not the ranger brought up to match them.
you really cannot stack much short duration buffs as you will run out of rounds of duration or combat itself will be done.

and why should other classes be brought down?
should all be 2014 monk and complexity of a champion fighter?

instead, WotC should fix CRs, monsters and published campaigns and count that experienced players are playing it and not make 5+level encounter for people that have seen PHB for the 1st time. That is for 1st-3rd level adventures.
 

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Horwath

Legend
Goodberry still heals 1HP per berry doesn't it?, so that's 20 free heals at 1st level which can be distributed amongst the group, i doubt there'd be much negative feedback from that, (perhaps other than from a few GMs who are finding it harder to keep anyone down, haha)
giving new version of healing spells and no more Life cleric exploits, one berry should heal 2 if not 3 HP.
also drop the food part of the spell.
 

CreamCloud0

One day, I hope to actually play DnD.
giving new version of healing spells and no more Life cleric exploits, one berry should heal 2 if not 3 HP.
also drop the food part of the spell.
it bothers me just how easy the game makes it to entirely sideline dealing with resources like that, but that's a different conversation
 


Minigiant

Legend
Supporter
you really cannot stack much short duration buffs as you will run out of rounds of duration or combat itself will be done.

People are having single encounters days with large bloated set pie e enemies.

That's why. They are making a problem and asking the game to match their broken play.


and why should other classes be brought down?
should all be 2014 monk and complexity of a champion fighter?
Because the Ranger is BALANCED


Again fans are asking for class buffs and saying 3 fights are too much and pushing for LRs all the time.

Then they whine:

5e is too easy
5e has martial caster imbalance
Skills outside Stealth and Perception are weak
5e monsters are too weak

The 2014 Ranger was just about balanced.

The goal should not be trying to push every class to be the OP mess That was the 2014 paladin and wizard.
 

Horwath

Legend
People are having single encounters days with large bloated set pie e enemies.

That's why. They are making a problem and asking the game to match their broken play.
true, but then the game should be more focused on short rest recovery and short rest being short.
In most cases, when you can afford 1hr of rest, you can afford 8hrs, so why not take 8hrs?

Because the Ranger is BALANCED
according to you, and I mostly agree except this HM fiasco feature.
Again fans are asking for class buffs and saying 3 fights are too much and pushing for LRs all the time.
make short rest short and advice DMs to interrupt LR sometimes.
Then they whine:

5e is too easy
5e has martial caster imbalance
Skills outside Stealth and Perception are weak
5e monsters are too weak

The 2014 Ranger was just about balanced.
compared to what? 2014 monk?
The goal should not be trying to push every class to be the OP mess That was the 2014 paladin and wizard.
Paladin was OK, only thing that should have been solved is;: Divine smite; once on YOUR turn...to avoid multiclass abomitations like fighter/paladin/assassin/gloomstalker

but now, they "balanced" paladin, but kept the +saves aura as overpowered as always.
that aura should be removed from CHA as all it does is forces paladin to max CHA as it is too good to pass and pidgeonholes paladins into once character build.

aura should be:
6th level; +1 to saves, 10ft
12th level; +2 to saves, 20ft
18th level: +3 to saves, 30ft

it has reduced power at start and smoother power scaling later on with radius.
 

Minigiant

Legend
Supporter
true, but then the game should be more focused on short rest recovery and short rest being short.
In most cases, when you can afford 1hr of rest, you can afford 8hrs, so why not take 8hrs?
If the game was focused on short rest most classes would get far far fewer resources.

We had a version of D&D that did this.

Fourth edition.
according to you, and I mostly agree except this HM fiasco feature
Again HM is only a problem because Ranger was designed as a long-term sustained class. Get a buff that you repeatedly place on yourself and get damaged on the long run for a long rest duration compared to a short duration.

People would complain about the paladin in the same way if it were not for divine Smite allowing them to burn all their short rest spells a quick succession.

make short rest short and advice DMs to interrupt LR sometimes.
"WAAAH! Everytime we try to long rest, the DM interrupt us"

But honestly, I think short rests should be the 4e standard of 5 minutes.

Really D&D should have 4 rests

5 minutes
1 hour
8 hours
1 week


compared to what? 2014 monk?
All the classes.

Bringing every class up to the power level of full casters is silly unless you similarly want to make monsters and traps as busted.

Ranger has a fair amount of strength I'm with an acceptable amount of bustedness.
 

Horwath

Legend
If the game was focused on short rest most classes would get far far fewer resources.

We had a version of D&D that did this.

Fourth edition.
4E had both long and short rest resources to manage.
Again HM is only a problem because Ranger was designed as a long-term sustained class. Get a buff that you repeatedly place on yourself and get damaged on the long run for a long rest duration compared to a short duration.

People would complain about the paladin in the same way if it were not for divine Smite allowing them to burn all their short rest spells a quick succession.
probably :p

"WAAAH! Everytime we try to long rest, the DM interrupt us"
heh, don't rest in the dungeon right in the room that you cleared 3 minutes ago.

But honestly, I think short rests should be the 4e standard of 5 minutes.
either that or just remove short rest and have at-will and Long rest abilities.
Really D&D should have 4 rests

5 minutes
1 hour
8 hours
1 week
no need. 2 is more than enough.
All the classes.

Bringing every class up to the power level of full casters is silly unless you similarly want to make monsters and traps as busted.
YES!
more options, more power.
levels 1-4 can be reasonable.
Ranger has a fair amount of strength I'm with an acceptable amount of bustedness.
it could use a little more "paladiness"
 

Minigiant

Legend
Supporter
4E had both long and short rest resources to manage
You didn't have to manage your long rest abilities in fourth edition That was the design.

In 4th edition you got your encounter powers back after every 5 minute short rest and after every two encounters you got an action point so you can just keep going and going and going into your ran out of hit points.

Your dailies didn't factor in because daily is really didn't do that much You can pop all your dailies and it really didn't swing things that much. So neither the player nor the DM had to worry about how daily powers were used.


Contrast to fifth edition which followed the third edition model where your daily magic spells are very powerful which forces the DM to have to force you to use all of them over time to match up with the classes who do not get them.


no need. 2 is more than enough.
Nah the wave 5th edition is handled you need at least three forward be better but at least three.

YES!
more options, more power.
levels 1-4 can be reasonable.
Sure you could have that but then you have to remember that means that your CR 1/4 goblins are going to be using ninja shadow clone jutsu up on your low level party as their hobgoblin master uses magic card board wipes.
 

Horwath

Legend
You didn't have to manage your long rest abilities in fourth edition That was the design.

In 4th edition you got your encounter powers back after every 5 minute short rest and after every two encounters you got an action point so you can just keep going and going and going into your ran out of hit points.

Your dailies didn't factor in because daily is really didn't do that much You can pop all your dailies and it really didn't swing things that much. So neither the player nor the DM had to worry about how daily powers were used.


Contrast to fifth edition which followed the third edition model where your daily magic spells are very powerful which forces the DM to have to force you to use all of them over time to match up with the classes who do not get them.
what to do?
make all casters like warlock?
could be an idea...
Nah the wave 5th edition is handled you need at least three forward be better but at least three.


Sure you could have that but then you have to remember that means that your CR 1/4 goblins are going to be using ninja shadow clone jutsu up on your low level party as their hobgoblin master uses magic card board wipes.
bring on the goblin ninjas
1726662739175.png
 

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