It is fairly well agreed upon that reach weapons are superior in every sense to nonreach weapons, and that the best weapon (at least, in core) is the spiked chain. In my opinion, the next best is the Halberd.
I was unaware of this gem. Oriental Adventures?
Just to note, you only get one AoO against a foe if the action that triggered it is continuous even if you can make more than 1 AoO per round.
Actually, Ralph only gets one AoO, even with Combat Reflexes; a single movement can only provoke one AoO. However, he could make that AoO at any of the three points you mentioned.
Awesome find! Don't know how I've never seen that. I think I'd want to convince my Warblade/Crusader player to trade in his Spiked Chain for this, just because it's conceptually cooler.Also, DMG pages 144 & 145 - it IS core.
Awesome find! Don't know how I've never seen that. I think I'd want to convince my Warblade/Crusader player to trade in his Spiked Chain for this, just because it's conceptually cooler.
Oh... I think you guys just taught me something.
So, If I get this right. If a weapon has both 10' and 5' attack, like the spiked chain, moving out of the 10' range to adjacent to the opponent at 5', is technically moving out of the further threatened square into another threatened square, and therefore provokes A..? Because that would be cool.
Is that not the same for a reach weapon that only threatens at 10' range, but not up close, like the polearm? Because moving out of the 10' threat range to adjacent still technically is leaving a threatened square, however the weapon cannot hit you anymore because you're too close?
I would be interested in knowing ways to make your opponents provoke AOOs .