RECRUITING CLOSED! 4ed: The Wolfcrown

Resist all 1 means that any damage from any source is reduced by 1, each time it's taken.

Whether that's better than +1 AC is hard to say. +1 AC means there's a higher chance of taking -no- damage from an attack. Resist All 1 means you absolutely will be taking -less- damage per attack, but the reduction is so small that it's only significant over a long period of time.
 

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Resist all 1 means that any damage from any source is reduced by 1, each time it's taken.

Whether that's better than +1 AC is hard to say. +1 AC means there's a higher chance of taking -no- damage from an attack. Resist All 1 means you absolutely will be taking -less- damage per attack, but the reduction is so small that it's only significant over a long period of time.

My thinking that say I'm attacked(and hit) 10 times, would you think that about 1/2 wouldn't come from "whatever vs. AC" and the others vs other defenses. So I get the +1 AC bonus 5 times but the resist 1 would be used everytime.

DM's are crafty creatures and if I up my AC they could work around it but a -1 each time I take damage sounds to good to pass up. Thanks for the input Shayuri.

Looking over 4e I'm trying to stay away from things that say:

When A happens you may do B or...

Whenevr an ally does A you may do B

I'm even having a hard time getting my Glourious Charges in. I'm thinking of training it out.

HM
 

My thinking that say I'm attacked(and hit) 10 times, would you think that about 1/2 wouldn't come from "whatever vs. AC" and the others vs other defenses. So I get the +1 AC bonus 5 times but the resist 1 would be used everytime.

DM's are crafty creatures and if I up my AC they could work around it but a -1 each time I take damage sounds to good to pass up. Thanks for the input Shayuri.

Looking over 4e I'm trying to stay away from things that say:

When A happens you may do B or...

Whenevr an ally does A you may do B

I'm even having a hard time getting my Glourious Charges in. I'm thinking of training it out.

HM

What are the conditions of the action? Maybe we can help...


-IG
 

You mean the Glorious Charge??? It has that after the attack "each ally in 2 squares regains hit points equal to 1/2 your lvl + WIS mod."

It's hard because a person would have to be wounded and would have to be near.

But thanks for asking you see any useful LVL 1 daily paladin powers please let me know.

HM
 
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Rathan asked me to keep you guys updated on my home game occasionally, so here's the news: the PCs have reached level 10, and Rathlin Spiderlord has successfully completed the ritual to awaken The Beast. The heroes have teamed up with a cursed monster (thought to be a myth, akin to Bigfoot) named Scourge the Undying. Scourge and the heroes infiltrated a well-hidden temple and stole one of the most powerful artifacts in existence: Ayur's Tome of Knowledge, in the hopes that the book would reveal a way to stop the monster from fully awakening.

The book contained instructions on a ritual which could temporarily unmake the planet, leaving only The Beast. The book then states that if The Beast is destroyed during the duration of this ritual, the planet can be rebuilt. If they fail, however, the planet will be crushed by the raw power of the ritual.

The adventurers are now en route to Imperia, where the Unmaking Ritual is to be initiated.
 

Nice what are you going to throw in their weay to try and stop them from reaching Imperia?? Ten headed Hydra? a flight of Wyvern with wizard riders? oh oh I know Have them board a ship crewed by vampires.

Gosh I love being a DM :p

HM
 

I think while they make their way into Imperia, they'll have to fight through a legion of angels who guard the temples.

Then, once they begin the ritual, a massive horde of lesser demons and aberration will erupt out of the portal. I've envisioned the final session of that campaign as one epic battle against hundreds of low-level monsters.
 

They have the ability to do damage to multiple targets I hope. :p

As for my armor I'm going to go Rimefire , my AC will advance as I do and I see the DR/1 - a good ability to have around. Specially after I add in my temp HP and they have to start subtracting from them first.

HM
 


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