D&D 4E Reply if you love 4e


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I love 4E! I love almost everything about it. I wish there were adventures and settings worthy of it.

Have you checked out "War of the Burning Sky" and "Zeitgeist"? They're apparently pretty good.

Also, on the setting front, "Dark Sun" appears to be pretty well received.

Not sure how you'd run Zeitgeist in Dark Sun, though. :)
 

I don't know if I'd say 'love', but a chance to play some sessions of Encounters this summer, picking up several products (including the excellent Monster Vaults) during Borders' closeouts and word of mouth (especially from Ethan Skemp) has me moving back towards very positive feelings about it, especially the fluff.

I'd really like a 5E that is to 4E what 2E was to 1E--cleaned up, more stable, and addressing some of the problem points. Bonus points if there's a way to keep the fun of 4E combat while reducing the need for a grid and minis. :)
 

I <heart> me some 4e. Love running it. So easy to plan for, just toooooooo many options with the reskinning/reworking of monsters.
 

4e has really liberated me as a DM. I can focus on fun and creative stories, less on frustrating minutia. I really feel I have a handle on the crunch, and the chassis really allows me to build the worlds I want without the sacred cows and built-in assumptions weighing on me. The official and third party technology has been outstanding, as well. Clean, balanced, malleable, easy to design for, and with so much room to grow yet.

I'm running the best (and longest) campaign of my life using these rules, and having talked with my players we agree we've found our perfect iteration of D&D.
 

Between 2nd, 3rd, and 4th, 4th edition is by far my favorite. It's incredibly easy to run, and it's open to so many possibilities...whether or not WotC ever decides to explore them.
 

Gotta say, having people noodling about editions of the game is misguided. They need to just spend some time actually giving 4e the love it deserves over there at WotC.
 


The only thing that has been disappointing is the lack of good adventures using 4e rules. But the revised Against The Giants is a good step (there have been some others too, but not enough). Looking forward to more.
 

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