Well, not in the specifics, but genre wise, I would argue a game like 5e or Pathfinder 2e are pretty good at doing heroic fantasy... it's just heroic fantasy where 'who are the heroes who make it or not' is not predetermined, and the heroes can get unlucky to the point that it can become very difficult for them to escape.
I would not call Luke a level 1 anything but the events and heroes of Star Wars could be loosely emulated in a high powered game, and one where there are tricky spots but the heroes can succeed with a little luck and guile; where the foes they face are numerous but not as strong or lucky as they are.
Of course, individual systems for individual genres are better, and D&D in general has switched between many styles and genres, and can be further refined without even stepping hard into house rules, to the point that I wouldn't call 5e 'heroic fantasy' overall.
I would not call Luke a level 1 anything but the events and heroes of Star Wars could be loosely emulated in a high powered game, and one where there are tricky spots but the heroes can succeed with a little luck and guile; where the foes they face are numerous but not as strong or lucky as they are.
Of course, individual systems for individual genres are better, and D&D in general has switched between many styles and genres, and can be further refined without even stepping hard into house rules, to the point that I wouldn't call 5e 'heroic fantasy' overall.