So, despite any evidence to the contrary, everyone finds playing wizards annoying? It's not just you?
No. But of course, I'm the only one who gets accused of making ridiculous interpretations of straightforward statements.
I said what I meant. Tedium is not simply in the eye of the beholder. It is also something that can be 100% intended for design purposes. And guess what? D&D used to use it all the time. It has been continually shedding that tedium over time, because tedium is simply not an enjoyable way to design games. Doesn't mean the existing Wizard isn't still tedious! It's just
less tedious than it was in ye olden dayse.
Call it whatever you will. "Busywork," hoops to jump through, whatever. Some people have a very high tolerance for it. Others have a very low tolerance. I'd say overall I'm just below median on that front. But to have a tolerance for something, there must be a something for you to tolerate.
Edit: Oh and, yeah. Perhaps players who want to get the most out of a particular game should lean into doing what that game rewards, or change it/play a different game that rewards something else?
As I've already told you,
I tried.
Meh. Try throwing that wizard into the front line as a melee character unless that's what they specialized in and see how long they last. A fighter will frequently have double the HP of a wizard in games I've seen as well as typically having better AC. As far as DPR, fighter does better than the other classes over the long haul.
Ah, but of course you carve out the "unless that's what they specialized in," though "specialization" requires no more than picking a reasonable subclass (Bladesinger is best, but Abjurer and Diviner are fine too) and, as I've already told you, 2-3 effective spells (mainly
shield, but other stuff is also good.) It really takes the Wizard almost nothing to be highly effective in combat, and ritual spells enormously extend their capacity.
Also, Fighter DPR is actually worse than other classes unless you stick religiously to the encounters per day stuff. Which was literally an entire other thread topic, very recently. Doubly a problem if you do what 5e actually tells you to do and was designed to do, namely, throwing large numbers of "weaker" enemies at the party, which was (allegedly) one of the key reasons for implementing "bounded accuracy."