D&D General Requesting permission to have something cool

So, as is literally always the case with these things, you are confusing the goal here.

I don't want to make a game that does the things I want a game to do.

I want to PLAY a game that does the things I want a game to do.
Problem is - and I here speak from experience - sometimes the only way to get adjacent to the game you want to play in is to a) design it and then b) run it.

At least that way you get to watch other people play it. :)
I tried. I'm not going to spend six months of my life on a heartbreaker that won't ever be seen by 99.99999% of the gaming community
Gotta say, if you can design a fully-fleshed-out system from the ground up in only six months, that's pretty good. :)
Is that, maybe possibly perhaps, because people aren't super interested in playing utterly unremarkable, do-nothing commoners? That when they hear the idea of fantasy adventure, they'd much rather be Aragorn than Nameless Rohan Citizen #37?
Instead of playing Eowyn* right out the gate (which sure seems like what some here want), I want to play Rohan Citizen #37 through the journey that ultimately leads to her becoming Eowyn. Further, I know full well the odds of her surviving that journey aren't great; and that I might have to restart the journey several (or even a lot of) times before getting to finish it.

Once she gets to the point of being Eowyn, the journey's pretty much done; and while I could keep playing her as Eoywn for a while, it's probably time to start over with Shire Hobbit #23 and play through his journey to becoming Bilbo*.

* - or equivalent, as obviously there's only one Eowyn and one Bilbo.
We tell stories about people who are interesting to focus upon. Farmboys whose true fathers are evil wizards leading the armies of the Empire. Young women whose inheritance is guarding the barrier between life and death. Mages marked by the evil of the dark wizard who slew their parents. Heirs to forgotten crowns and constructs yearning for purpose built by mad geniuses. Comfortable landed gentry who feel the call to madcap adventure...or to carry a burden greater than any other.
And sometimes all that extra background drama and extra-ordinariness just gets tiresome.
D&D bills itself as high fantasy high adventure. Has since at least 2e, probably earlier. Not really sure what you expected people would think they'd be getting. Planescape was driven, in part, by making a setting that melded high and low together, with the grit and grime of Sigil and the weirdness and power of the planes all in one package.
Truth be told, I've never played Planescape nor looked very much into it.
 

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4e just skips the part of the game most people either skip or rush though. 4e's first level is 5e's 3rd level.
And is in some ways about 1e's 5th level. Personally, I think they should have designed in all those missing levels between commoner and 1st level and that is was a huge miss that they didn't.
 

And is in some ways about 1e's 5th level. Personally, I think they should have designed in all those missing levels between commoner and 1st level and that is was a huge miss that they didn't.
1e's 5th level = 3e's 4th level = 4e's 1st level = 5e's 3rd level.

5e really should have gone with 30 levels. The first 5 should have been the commoner to apprentice levels.

This would have
  1. Fixed multiclassing as you start as a commoner of your second class
  2. Give those who want to play weak mundanes 5 levels of play then 5 more of being decent
  3. Allowed 20th level and up be "Pass here Pass reality"
  4. Let fighters get 6 attacks.
  5. 15d6 sneak attack
  6. Epic spells
  7. CR 50 monsters
 


Does anything beyond a fraction of the player base go over 15? Has anyone actually looked over the 5e adventures to see what the actual play range expected is?
There is barely are any adventure or content over level 15.

You can barely play over level 15 if you tried.
 


Yeah, thats what I figured.

So...why do we need 30 levels? 15-20 is the epic play land?
My idea was to shift everything up a few levels. So the sweet spot is levels 5-15 and shifting the crazy stuff to levels 20+ where people wont care that it is crazy..
 

I fully expect 5.2024e AKA 5.5e to be 3e II Electric Boogaloo.

Because magic stuff always gets high praise and heavy support officially and unofficially.

How many magic classes were in 3e and 4e. Tasha's subclasses were all overtly magical.
WOTC and many bid 3PPs have leaned hard into magic magic magic.

Because magic sells easily and corporations want sales.
Depends on how you define "magic classes" WRT 4e. There were four definitively non-magic classes, the Martial ones (Fighter, Ranger, Rogue, Warlord). But Primal and Psionic both had classes in them (Barbarian and Monk respectively) that involved supernatural stuff without being "magical" as the term would usually be used, and Assassin (technically the only class with the Shadow power source) had a version (IIRC Executioner?) that was pretty much bereft of magical abilities. Wardens were kind of a weird edge case, as they had magical auras or transformations without doing anything particularly spell-like; more mystical than magical, if you get what I mean.

That's something like a quarter to a third of all 4e classes. More if you exclude some of the wonky (e.g. Vampire) classes, or frankly terrible classes that never should've been printed (Seeker), or ones that should've just been builds for other classes (e.g. Runepriest should have just been a Cleric subclass.)
 

Does anything beyond a fraction of the player base go over 15? Has anyone actually looked over the 5e adventures to see what the actual play range expected is?
Chicken vs egg. Do most people not reach high level, and thus no one bothers to test the rules for those levels nor build adventures for them? Or are those levels untested and unsupported, so most people don't bother playing it?

Personally I think it's the latter. High level play has always, even from the Basic days, been minimally-supported and barely tested compared to the rest. Even 4e, the game that tested and supported it best, didn't do as much as it could have...and those were days when a decent number of folks actually got into Paragon tier frequently, often even reaching Epic. But I wouldn't doubt that it's become somewhat self-fulfilling over the past 30-40 years.
 

Chicken vs egg. Do most people not reach high level, and thus no one bothers to test the rules for those levels nor build adventures for them? Or are those levels untested and unsupported, so most people don't bother playing it?

What laid the egg, wasn't a chicken.

The adventures are written for sub 15 levels.

Nobody said anything about untested or unsupported...
 

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