A creature’s general moral and personal attitudes are represented by its
alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.
Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.
Anarchic
An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding
damage reduction. It deals an extra 2d6 points of damage against all of lawful
alignment. It bestows one
negative level on any lawful creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the chaotic power upon their ammunition.
Moderate evocation [chaotic]; CL 7th;
Craft Magic Arms and Armor,
chaos hammer, creator must be chaotic; Price +2 bonus.
Axiomatic
An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding
damage reduction. It deals an extra 2d6 points of damage against all of chaotic
alignment. It bestows one
negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the lawful power upon their ammunition.
Moderate evocation [lawful]; CL 7th;
Craft Magic Arms and Armor,
order’s wrath, creator must be lawful; Price +2 bonus.
Holy
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding
damage reduction. It deals an extra 2d6 points of damage against all of evil
alignment. It bestows one
negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition.
Moderate evocation [good]; CL 7th;
Craft Magic Arms and Armor,
holy smite, creator must be good; Price +2 bonus.
Unholy
An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding
damage reduction. It deals an extra 2d6 points of damage against all of good
alignment. It bestows one
negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the unholy power upon their ammunition.
Moderate evocation [evil]; CL 7th;
Craft Magic Arms and Armor,
unholy blight, creator must be evil; Price +2 bonus.