D&D General Rethinking alignment yet again

@Man in the Funny Hat : Fundamentally the questions alignment raises are difficult ones. If you ask people, "What does it mean to be good?", not only is this question a vexingly complex one, but it's not a vexingly complex one that most people haven't spent a lot of time thinking about. But as you note, everyone already believes that they understand anyway so they'll confidently try to answer it. This isn't just a problem related to rules text in D&D.
Yes it is, because the rules expects us to have one objective definition. Without that requirement it doesn't matter if people disagree what "good" means. Their PCs can debate moral issues in-character like people do in the real life, without anyone having to determine who is "objectively correct."
 

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Medic

Neutral Evil
And the expectation is for me to accept this twisted morality as objective because some people find it useful to label monsters and harshly judge PCs?
Absolutely, provided the alignment of said behavior is detailed within the book. If the rules say we have to do it, then we have to do it.
 

Vaalingrade

Legend
Absolutely, provided the alignment of said behavior is detailed within the book. If the rules say we have to do it, then we have to do it.
The rules literally say we can break the rules.

And even then the books have done a historically terrible job of detailing anything to do with alignment.
 

payn

I don't believe in the no-win scenario
Yes it is, because the rules expects us to have one objective definition. Without that requirement it doesn't matter if people disagree what "good" means. Their PCs can debate moral issues in-character like people do in the real life, without anyone having to determine who is "objectively correct."
That is the great thing about D&D alignment, unlike our own philosophy, it is objectively correct. You can examine a world in which there are tangible answers to those questions and its an interesting exercise to examine against our own. Sort of like how Sci-fi authors use technology and alien species to do the same thing. You can examine these items in a bottle and remove some of the baggage that our political reality holds.

If that sounds unappealing, I can certainly understand why its a bug and not a feature for you.
 

Medic

Neutral Evil
The rules literally say we can break the rules.

And even then the books have done a historically terrible job of detailing anything to do with alignment.
I wonder if the joke was too subtle?
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That is the great thing about D&D alignment, unlike our own philosophy, it is objectively correct. You can examine a world in which there are tangible answers to those questions and its an interesting exercise to examine against our own. Sort of like how Sci-fi authors use technology and alien species to do the same thing. You can examine these items in a bottle and remove some of the baggage that our political reality holds.

If that sounds unappealing, I can certainly understand why its a bug and not a feature for you.
It absolutely is a massive bug to me. I want moral questions to actually be explored, not solved via "I cast detect alignment."
 

payn

I don't believe in the no-win scenario
It absolutely is a massive bug to me. I want moral questions to actually be explored, not solved via "I cast detect alignment."
I hear you. There are folks who boil alignment down to mere mechanics and act like caricatures instead of actual characters. Also, some mechanics have allowed GMs to browbeat their players into submission. The execution has been poor in the past. Now alignment is entirely optional.
 

The rules for alignments are clear on one topic. They are very obscure. Yep obscure.

@Celebrim is mostly right, alignments should be set by the players and the DM right at the beginning. What is good and evil lawful and chaotic will depend greatly from table to the next.

What most people forget is that Gygax was a wargamer and would look at alignment from both the novels he read, but also from what was seen as good in medieval times. Also, the fact that Gygax saw D&D as humano centric would also taint how alignments would be viewed. These would always be referred from the human perspective and nothing else. Thar is why we saw so many articles on the Point of view of: "Elves, Halflings, Dwarves, Orcs" and so on. Because the whole system was biased from the human perspective.

The elves certainly do not see themselves as chaotic nor would the halfling see themselves as lawful. But, it is how humans perceives them so that is the general alignment that was given to them. All races were given this treatment and so were the monsters.

As the game evolved, this notion got forgotten and completely ignored by the newer generations of DMs and players. The fact that alignments are so humano centric means that for good or bad, some of Gygax's affirmations might seems contradictory if not downright aberrant from the modern mindset.

One example that comes to mind is the paladin slaying a repentant orc. Remember the premises. Lawful Good, humano centric and values from medieval point of view. A crusader, that is where the paladin was inspired from, would certainly do this back during the crusade. Not doing it would be seen as evil and traitorous. A quick merciful death was always seen as charitable as the other alternative was prison and torture most of the time. Better a quick death than a slow one, knowing famine and torture. Also, a prisoner was a heavy burden as that prisoner would need food... In our modern society, not a big deal, in medieval times where not everyone ate their fill it could mean the death of children as parents would be forced to choose which of their children would get to eat. Food directed at prisonners would normally be given to the poor but not if prisonners were there.

Punishment in medieval times was harsh. An eye for an eye was the norm and the sentence for the guilty was usually death. The more heinous the crime, the longer the death. Just think of the Inquisition or the Muslim purges in India...

So this means that Gygax was not entirely incoherent in his examples (I might even argue the opposite). But when you look at it from a modern mindset, it is impossible to agree with him.

This means that depending if you want to put yourself in a modern mindset, a medieval one or a different culture, alignments might and will mean very different things.
 



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