Vaalingrade
Legend
Even the one that deals 24d6 to you for being naughty.
Alignment has never constrained a PC. You've always been able to act outside of your alignment. The big useful part of alignment for players is that it's just there to guide your roleplay. That's it. It's not a straightjacket and never has been.Acting against the character's defined nature isn't a moral dilemma. And deciding to do evil when you have already established the character is good, doesn't demonstrate any usefulness of an alignment system.
That's not teeth. It literally does nothing to alter how you play your PC and alignment or force you to do anything. At all. Teeth would be the 1e system where the DM could force an alignment change or losing paladinhood. Not that that prevent you from roleplaying your PC how you wished, but at least there were some teeth that the DM could use.Even the one that deals 24d6 to you for being naughty.
Historically, it's been more of a shock collar. It doesn't stop you, just punishes you for getting out of line.That's it. It's not a straightjacket and never has been.
Wait, but I thought alignment has never been a straitjacket?That's not teeth. It literally does nothing to alter how you play your PC and alignment. At all. Teeth would be the 1e system where the DM could force an alignment change or losing paladinhood. Not that that prevent you from roleplaying your PC how you wished, but at least there were some teeth that the DM could use.
Ancient history, yes. It hasn't been that way since 2e, maybe 3e if you count paladins, monks, etc. Even if you include 3e, that's still 14 years since the last time such a collar existed.Historically, it's been more of a shock collar. It doesn't stop you, just punishes you for getting out of line.
It wasn't. I had the complete freedom to act however I wished in any edition, including 1e. I just had to be willing to accept the consequences of my actions, which was no different than deciding to have my PC murder the Mayor and risk death or life in prison.Wait, but I thought alignment has never been a straitjacket?
Just..............................let go. It can't kill you if you stop touching it.Also, being raptured into dust by a book feels like teeth.
Acting against the character's defined nature isn't a moral dilemma. And deciding to do evil when you have already established the character is good, doesn't demonstrate any usefulness of an alignment system.
Oh, please. If we abolished alignment right this moment, the plurality of GMs would still be mortified if one of my characters espouses the merits of chattel slavery, or endorses sacrificing a baby to the Dark Gods™. I am a connoisseur of evil clerics, and removing the "evil" label that gets glued to them won't stop other people at the table from making frowny faces when they get up to their shenanigans.He can have every NPC in the world react to you as if you were a demon. He can have you ostracized from all places he considers Good or Lawful. He can treat your character as a pariah, and claim that the world is right and your character is actually evil.
Just..............................let go. It can't kill you if you stop touching it.
Not much of a roleplaying guide if everyone has their own definition, and no one actually has to follow it.Alignment has never constrained a PC. You've always been able to act outside of your alignment. The big useful part of alignment for players is that it's just there to guide your roleplay. That's it. It's not a straightjacket and never has been.
Each of them can be considered "objective" (though I'm not sure any of them can be considered "truths"), in a way that can be considered "universal", and thus fit with the idea of a cosmological alignment system.
If removing alignment changes nothing,Oh, please. If we abolished alignment right this moment, the plurality of GMs would still be mortified if one of my characters espouses the merits of chattel slavery, or endorses sacrificing a baby to the Dark Gods™. I am a connoisseur of evil clerics, and removing the "evil" label that gets glued to them won't stop other people at the table from making frowny faces when they get up to their shenanigans.
No, the Trolley Problem isn't good in play, yet whenever paladins show up it seems DMs make it their personal goal to trip them up.I'm not sure what you are trying to state. What do you think is a moral dilemma? If acting against the character's defined nature as a result of a moral dilemma isn't a moral dilemma then neither is acting with the character's defined nature. The only alternative to that would be trinary logic with no defined nature, but in practice what I find from no defined nature is that there definitely then is no moral dilemma as the nature will be defined at the moment as what is convenient and then redefined conveniently at the next test. At least if there is a buoy marking the waters, the player is forced to consider they are bobbing back and forth to either side of it.
Let me give a concrete example of a moral dilemma. You have the trolley problem, with 5 strangers bound to one track and your fiance bound to the other. Does this problem change in difficulty if you have an alignment system? For like 5 of the 9 alignments, this isn't really a hard dilemma in theory. Chaotic evil or neutral obviously saves your fiance. Only four have a difficult choice because they have competing moral guidelines or competing self interest. But because both choices are evil, it probable that neither of those four alignments thank that either answer wrong or right. You can come up with Lawful Good answer for both based on duty. And yes, lawful systems generally define this as a hierarchy of personal duty. The answer they give will be different if your liege, child, or spouse is on one side or the other.
You know who has the biggest moral dilemma though? Suppose you have a lawful neutral character that knows his duty is to sacrifice his self-interest and save the many over the few. It's entirely possible that RP could cause him to pull a Javert here and forgo his duty and that would be interesting.
But my guess is that if you never made the player choose then this not a hard choice for a player and you'll never have a moral dilemma.
However that doesn't even touch on whether presenting a trolley problem deliberately in play is good DMing. If it comes up fine, but what is the motivation in deliberately creating "you can't win scenarios"?
A roleplaying guide isn't a guide if it forces you into anything. So alignment is a fantastic guide, in that it......................guides you. It gives you advice.Not much of a roleplaying guide if everyone has their own definition, and no one actually has to follow it.
So there's this thing called the social contract. If a DM is an arse and just does whatever he wants and abuses that power, he loses his players over it. The DM has the authority to change any rule. Abusing that authority is bad faith DMing. There needs to be a good reason to change something and if a DM wants alignment to have teeth, he has to change it before the campaign begins and let the players know in case they want to find a different game. If they stay with his game after he has changed the alignment rules and informed them, then they have accepted those teeth and have no right to complain about it.But that's all besides the point, as there are consequences to alignment, which are described as "whatever the DM says they are".
And just like level limits, it's the DM who is enforcing it, not the rules. So your statement of "Alignment had teeth in 1e" is only true if the DM chose to enforce it. Otherwise 1e and 5e can handle alignment exactly the same way.A roleplaying guide isn't a guide if it forces you into anything. So alignment is a fantastic guide, in that it......................guides you. It gives you advice.
So there's this thing called the social contract. If a DM is an arse and just does whatever he wants and abuses that power, he loses his players over it. The DM has the authority to change any rule. Abusing that authority is bad faith DMing. There needs to be a good reason to change something and if a DM wants alignment to have teeth, he has to change it before the campaign begins and let the players know in case they want to find a different game. If they stay with his game after he has changed the alignment rules and informed them, then they have accepted those teeth and have no right to complain about it.
No, the Trolley Problem isn't good in play, yet whenever paladins show up it seems DMs make it their personal goal to trip them up.
May we ask what the solution that you ended up with was?It took me 25 years to come up with an effective non-confrontational counter to the Chaotic Evil Cake Eaters that wanted to have everything their way with no consequences.
Back during 1e, the groups I played in decided against level limits And yes, if a group or DM opted not to enforce 1e's teeth, they didn't exist for that game. My point, though, is that 1e's RAW had alignment teeth where 5e's RAW does not. There hasn't been RAW alignment teeth for at least 14 years.And just like level limits, it's the DM who is enforcing it, not the rules. So your statement of "Alignment had teeth in 1e" is only true if the DM chose to enforce it. Otherwise 1e and 5e can handle alignment exactly the same way.