As-is, the Artificer isn't really very good. I wouldn't buy a book for an Artificer.
Main reasons are as follows:
1) Too many similarities with existing base classes (if it basically does something fairly similar to a Cleric, why not just play a Cleric and replace all Radiant attacks with an arcane version?)
2) Half Zone, Half Creature Artifices aren't really very good design, when most Artifices last till the end of your next turn. If they stayed around for a while, then it might be worth tracking HP for them, but as it stands they'll be gone even before they're damaged.
3) Mixing implements and weapon use is very clunky. Aside from a dagger and a javelin, you CANNOT be wielding a ranged weapon and an arcane implement at the same time. So unless your Artificer likes juggling, you'll have to stick to something like a knife and wand combination to be able to use all Artificer powers (and I suspect most players would prefer Artificer wielding Xbows - to further align the Artificer towards its mechanical flavor).
The ability to recharge items would be fairly nice though - albeit potentially game-breaking, so I'm on the fence on that one.
So as it stands, it's not really worth it.
Main reasons are as follows:
1) Too many similarities with existing base classes (if it basically does something fairly similar to a Cleric, why not just play a Cleric and replace all Radiant attacks with an arcane version?)
2) Half Zone, Half Creature Artifices aren't really very good design, when most Artifices last till the end of your next turn. If they stayed around for a while, then it might be worth tracking HP for them, but as it stands they'll be gone even before they're damaged.
3) Mixing implements and weapon use is very clunky. Aside from a dagger and a javelin, you CANNOT be wielding a ranged weapon and an arcane implement at the same time. So unless your Artificer likes juggling, you'll have to stick to something like a knife and wand combination to be able to use all Artificer powers (and I suspect most players would prefer Artificer wielding Xbows - to further align the Artificer towards its mechanical flavor).
The ability to recharge items would be fairly nice though - albeit potentially game-breaking, so I'm on the fence on that one.
So as it stands, it's not really worth it.