Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
As I said recently in another thread, I removed the monk, sorcerer and warlock from the available classes for my table, because while I love the thematic of the archetypes, the fluff and mechanics of the class itself felt too thin to need its own class. For now, the sorcerer's archetypes are moved to the wizard, metamagic to potential feats (WIP) and the monk is in limbo (I love the idea of the shield wielding, unarmored fighter-monk from Odyssey of the Dragonlords, so maybe they will be back with a different lore). I first thought of moving the warlock patrons to the wizard, but I had the idea today that they could make nice cleric domain since, in my head, warlock and cleric are both similar.
My idea:
Warlock as Patron
Evil Domain (Fiend Patron)
Level 1:
Bonus Spell are now Domain spell, aka automatically known and prepared as cleric spells.
Warlock patron feature 1 to domain feature 1
ie: Dark One's Blessing
level 2:
Big changes here: the 6th level patron features (all are short rest abilities) are
ie: Channel divinity: Dark One's Own Luck
level 6:
Also big changes here: the 10th level patron feature are now 6th level domain feature.
ie: Fiendish Resilience
level 8:
Here we need to give the either Divine Strike or Potent Cantrip
ie: Divine Strike: add 1d8 Necrotic Damage to weapon hit. Increases to 2d8 at level 14.
level 17:
The 14th level feature of the patron is moved to 17th level.
ie: Hurl Trough Hell
The themes fit, but one problem I have is the demon/fiend summoning spell, and the new ''modular summon'' we've seen in the last UA are not available to the cleric
Maybe they would be better as wizard tradition (Demonology, Fey Magic, Eldritch Astrology etc) ?
Any ideas?
My idea:
Warlock as Patron
Evil Domain (Fiend Patron)
Level 1:
Bonus Spell are now Domain spell, aka automatically known and prepared as cleric spells.
Warlock patron feature 1 to domain feature 1
ie: Dark One's Blessing
level 2:
Big changes here: the 6th level patron features (all are short rest abilities) are
ie: Channel divinity: Dark One's Own Luck
level 6:
Also big changes here: the 10th level patron feature are now 6th level domain feature.
ie: Fiendish Resilience
level 8:
Here we need to give the either Divine Strike or Potent Cantrip
ie: Divine Strike: add 1d8 Necrotic Damage to weapon hit. Increases to 2d8 at level 14.
level 17:
The 14th level feature of the patron is moved to 17th level.
ie: Hurl Trough Hell
The themes fit, but one problem I have is the demon/fiend summoning spell, and the new ''modular summon'' we've seen in the last UA are not available to the cleric
Maybe they would be better as wizard tradition (Demonology, Fey Magic, Eldritch Astrology etc) ?
Any ideas?