[Saga] Star Wars: Rebels with Style OOC

Blackrat said:
Hmm. Seems I'll be doing Soldier/Scoundrel instead the Scout/Scoundrel I originally planned.
Now saying we all live through this, you can always add the scout levels in later, or the soldier levels. We just have to survive! :P
 

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Small Character Changes

Stat Switcheroo
I pulled 1 point from Wis over to Str so I can carry a little bit more and not have to worry.

Feat Switcheroo
I have switched out Precise Shot for Far Shot, which I think is more appropriate for my role. Over the next 2 levels I will pick up Precise Shot and Deadly Aim.

My new To-Hits should look like this:

+7 (+8) = BAB: +3 Dex: +3 WPN Focus: +1 (PB Shot +1)

[Scope] +8 (PB/S/M)/ +7 (L)/ +2 (EL)/ (PB/S/M: 3d8+5) (3d8+4)
[ 150/300-450 ]

[No Scope] +8 (PB/S)/ +7 (M)/ +2(/L)/ -3(EL) (PB: 3d8+5) (3d8+4)
[ 60/150-300-450 ]

Extreme Long Range and the Sniper Rifle
Perhaps I should drop the Extreme Long Range thing and stick with the Standard Sniper Modified (+2 to Dmg) + Scope. That combination makes me really, really effective without adding in the ELR. That is a really nice option to have and it would be quite a shame considering all of the work that we have gone through to get there. At this point with the numbers that I have currently obtained, I am not keen on having any penalty to hit.

What do you think?
 
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I think you should go with the standard Sniper rifle modified for the +2 damage. It was written for and only dropped from the Saga rules at the last minute due to space so we knowitis balanced.
 

I agree with shalimar. And who knows, maybe one of the newer sourcebooks down the line will have new sniping tools for you!
 


FreeXenon said:
Feat Switcheroo
I have switched out Precise Shot for Far Shot, which I think is more appropriate for my role. Over the next 2 levels I will pick up Precise Shot and Deadly Aim.

It's also helpful that we don't have any melee types so far, so Precise Shot is probably going to be less useful than it would be in a stereotypical Star Wars game (where you've usually got at least one Jedi with a lightsaber, and occasionally someone realizes exactly how combat effective a Wookiee with a vibro-ax is).
 

drothgery said:
It's also helpful that we don't have any melee types so far, so Precise Shot is probably going to be less useful than it would be in a stereotypical Star Wars game (where you've usually got at least one Jedi with a lightsaber, and occasionally someone realizes exactly how combat effective a Wookiee with a vibro-ax is).
Exactly, if I'm down to my stun baton, we're probably toast anyway. :)
 

That is pretty much what I am thinking. I will not be picking up Sniper or Careful shot.

I am trying to fit in WPN Finesse and Advanced Melee WPS to fill a more Commando Sniper Role.
This is not easy to do. If only there was a feat I missed somewhere. Yeeaarrrggghhhh! :)

drothgery said:
It's also helpful that we don't have any melee types so far, so Precise Shot is probably going to be less useful than it would be in a stereotypical Star Wars game (where you've usually got at least one Jedi with a lightsaber, and occasionally someone realizes exactly how combat effective a Wookiee with a vibro-ax is).

Yeoman said:
Exactly, if I'm down to my stun baton, we're probably toast anyway. :)
 

FreeXenon said:
That is pretty much what I am thinking. I will not be picking up Sniper or Careful shot.

I am trying to fit in WPN Finesse and Advanced Melee WPS to fill a more Commando Sniper Role.
This is not easy to do. If only there was a feat I missed somewhere. Yeeaarrrggghhhh! :)

At least initially (depending on how many characters AMG accepts) we've got a pretty large party. It's really okay to pick one schtick and stick with it.
 

True enough. I will not have to make any real decisions about that until 7+.
We will see how things take shape.
 

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